Section 1 - The Shack
The Outskirts is a region. It contains the Plains, the Abandoned Shack, the Road and the Launch Pad.
The sky is a backdrop. It is in the Plains, the Abandoned Shack, the Road, the Town Center and the Launch Pad.
The description of the Sky is "[if the time of day is after 7:00 AM and the time of day is before 7:00 PM]The sun is up in the blue sky.[otherwise]The stars are sparkling in the nightsky.[end if][if the Death Laser is ready] You can see a satellite bearing a Death Laser and feel proud.[end if]".
East of the Plains is an Abandoned Shack.
The description of the Abandoned Shack is "You stand at a wooden shack. To the west are the Plains."
West of the Plains is the Road. West of the Road is Launch Pad.
The Wooden Door is a door.
It is locked.
The printed name is "[if open]open[otherwise]closed[end if] simple wooden door[if not locked] with a broken lock[end if]".
It is inside from the Abandoned Shack.
Instead of pushing the Wooden Door the first time:
say "You give the door a strong push. The lock breaks and it swings open.";
now the Wooden Door is unlocked;
now the Wooden door is open.
Instead of attacking the Wooden Door the first time:
try pushing the Wooden Door.
Before going to Your Evil Lair the first time:
say "You enter the wooden shack. It appears to be empty. You decide to turn it into your evil lair.";
now the printed name of the Abandoned Shack is "Outside your Evil Lair";
now the description of the Abandoned Shack is "Before you towers your Evil Lair. To the west are the Plains.";
now the printed name of the Wooden Door is "[if open]open[otherwise]closed[end if] intimidating door to your lair";
now the description of the Wooden Door is "A mighty door to keep those pesky heroes out of your fortress.";
continue the action.
Your Evil Lair is inside from the Wooden Door. "Your sanctum. Fit for a True Villain, you're sure of it."
A comfy chair and a table are in your lair. The table is a supporter and fixed in place. The chair is a supporter and fixed in place.
The matches are on the table. The chair can be entered.
The power outlet is in the Evil Lair. It is fixed in place. The description is "It doesn't look like the creator had had the time to actually power this power outlet. Your plans are doomed!"
The description of the table is "What superficially looks like a simple rectangular wooden table is actually where evil plans are made, negotiations are held and grand feasts are devoured."
The description of the chair is "It might look like a wooden stool to a foolish mortal, but since this is your Evil Lair it's naturally actually a comfy armchair worthy of a True Villain."
Instead of pushing the comfy chair:
say "You rearrange your furniture."
Instead of pushing the table:
say "You rearrange your furniture."
Check burning something:
if the noun is the chair, say "That's your comfy chair! You're not setting that on fire, were would you sit if you did?" instead;
if the noun is the table, say "Being burned is not a worthy way for a table to end. You should smash it during a fight with a hero or something along these lines." instead.