Duelers Mod Fixes (as of v1.1)
Several small changes have been made
to the base JA code. These are not worthy of being described as features,
but they are listed here for completeness.
In Duelers 1.0
- enable use of g_debugDamage cvar to see actual weapon damage on server console
- eliminate jump sound (or "grunt") from rolls
- d_saberSPStyleDamage defaults to 0. The normal setting in JA
is 1. Cheat protection is removed so you can easily play with the standard
Duelers damage ramping system (like JO) or with the new system in JA.
- restore health *and* shield levels (25) *and* force power after a duel is
finished.
- remove cheat protection from bot_honorableduelacceptance (so you can duel
with bots)
- fix stupid UI bug where your force power configuration was always missing
points
- if you fall while dueling you die *and* lose the duel unless duels can be
severed
- staff users cannot kick in duels unless it is a throw or full force duel
(to be fair
to non-staff users who can't throw in normal duels).
- announcement of duel winners and losers are printed at top of screen,
rather than
in the center of the screen, where they might possibly interfering with
another
duel in progress.
- crosshair names are now in colour (for FFA).
- when saber staff is off, kicking does not ignite the saber staff.
- meditation emote can be turned so you can watch the action while
meditating.
In Duelers 1.1
- additional logging: IP addresses
and client name when connecting, new client name and IP address when names
are changed. This helps tracking abusive clients and then banning them.
- when a client is spawned in a map
level, their saber is *not* ignited
- when a client becomes a spectator
in an FFA game, their score is reduced by one, but it is not reset to
zero. Also, when you switch (or are timed out) to specator, your
"death" is logged as MOD_SPECTATE rather than as MOD_SUICIDE. This should
help for servers that want to differentiate spectating from suicide. Also,
see the cvariable m_misc to control whether or not a point is taken from
your score when you switch to spectator.
- more models supported in UI. Old JO
(Q3) models supported is now 512 (was 256 in JA base), new JA models
(head/torso/legs) supported is now 64 (was 32 in JA base)
- fixed a bug(?) where you could have
more than 100 shield points even though your hud says you have 100. This
is a base JA bug.
- tuned the un-nerfed roll so it is
not quite so fast. It is between JA and JO speeds now.
- tuned the kick distance so kicking
is a bit more effective (you can kick with the staff only).
- added some code to tell clients
joining a game if some of the players were currently frozen or tzoned.
This allows clients who joined a game after the administrative commands
have been issued to see the correct visual effects.
- friction is re-established when
standing on top of a client -- make those ladders!
- changed the un-nerfing on back
attacks so that only back sweeps can be turned and not the unblockable
back stabs!
- changed the default setting of
d_saberKickTweak to 0. This improves the connection rate of kicks and
supports other changes to the kick code.
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