Introduction
Welcome to the second
generation of Duelers. This time around we are building on
the base Jedi Academy game. Duelers/JA will develop many of the same
features of
the original Duelers for Jedi Outcast. However, this will not happen all at
once!
As discussed on the Duelers Web Page (http://duelers.jk2files.com), Duelers/JA
will
develop over time with a series of releases. Each release will have a set of
new
features drawn from the ideas in Duelers/JO and also completely new ideas
generated
by the players of Duelers/JA.
Raven did some great work to improve the base Jedi Academy game over Jedi
Outcast. The dual sabers and staff sabers with new custom animations are
very well
done. The elimination of the all too powerful kick was, I think, appropriate
-- but
I do really miss that dimension of combat! The best idea of all, I my
opinion, was to
set up the system where special moves consume force power. This, again in my
view, is probably the best way to prevent the endless spamming of a single
power move that we all saw in Jedi Outcast.
That having been said, I also think that they nearly ruined the game by
nerfing the
blazes out of every fricking move! The base game has been reduced to a slash
and spin saber fight with all of the cool multi-dimensional moves
effectively removed by making each of them useless in an attack! Many of the
people I know who really liked the "art" of JO simply did not play JA after
a while as it was simple too boring. I agree with them.
So, my first work in building Duelers/JA is aimed at restoring all of the
special moves
and removing all the "nerfing". The consumption of force power for all
specials as in
the base JA should prevent the abuse of same. Feedback from the players will
be important in achieving balanced fighting, but I think this approach is
much better than the one taken in JA where everyone is stripped of potential
"skill" and forced to play at
"novice" levels.
The first
release of Duelers/JA will have these "restorations" of fast and furious
gameplay as well as the core features of Duelers/JO. Namely, admin
functions, enhanced duel types, duel non-interference, anti-macro code, a
clan password feature, and, lastly, enabling the standard game emotes in all gametypes,
and including many more emotes. Over time, I expect that Duelers/JA will grow to incorporate more
of the features contained in Duelers/JO and, no doubt, some new features
too! If you use Duelers/JA, I strongly encourage your feedback -- this
feedback will drive the development of Duelers/JA.
Lee (oattes @ not4hire . net)
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