JediMod Official (v1.2)

By Dest
Date: 08-04-2002
Version: v1.2

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JEDI KNIGHT II MODIFICATION
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// JediMod
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This mod includes all of Tchouky\'s code for rgb sabers and model scaling.

Title : JediMod Official v1.2

Author : Dest (Tchouky\'s mod is also included)

E-Mail : dest123@hotmail.com

File Name : JediMod1_2.zip

File Size : 5627 kb

Date Released : 08/04/02

Description : This is the most advanced version JediMod to date.
Here is JediMod v1.2. This is the official version of JediMod

Main Features:

New stuff in 1.2:
-Amazing new hilt pack made by |:|ReMaRk|:| specially for JediMod v1.2
with 45 new hilts. (be sure to read saber_readme.txt)

-22 new emotes! For a total of 31 emotes!

-Multiple Taunt Sounds! (you can hear yoda go weeeeehehehewhoohehe)

-New move for orange style if your using only one saber

-mod_cheatprotection variable that makes it so players can\'t change models
if they are close to other players.

-bots can now use hilts.

-no more file size limit on tckmodel.cfg

-This is a full version so you don\'t need JediMod 1.0 or JediMod 1.1 installed.

Other stuff in JediMod:
-Can wield two sabers at once.

-Hilt models can be selected like player models.

-Two added stances with new special moves for five stances total.

-You can search for JediMod games by hitting the all/Jedi Knight II game toggle button

-skill mode, toggled with mod_skillMode, causes damage to be area specific. So if you get hit in the head
it does 2x damage while getting hit in the legs does 0.9x damage

Installation : Unzip into the GAMEDATA folder. All of the files inside of the zip should end up in the folder
gamedata/JediMod/

Execution : select the JediMod v1.2 in the mod setup screen.
Or use the command line argument +set fs_game JediMod
ex. \"C:\\LucasArts\\Star Wars JK II Jedi Outcast\\GameData\\jk2mp.exe\" +set fs_game JediMod


Comments : Remember that you can only play this mod if the server has it and is running it.

- This mod is opensource, feel free to improve upon it.

- Have Fun !

-This will probably be the last official version of JediMod since I return to school
soon, but I\'m going to try to get someone to do a mod for it that makes the UI
better and adds some little things.

-Thanks to: |:|ReMaRk|:| for the wonderful hilt pack and other help with the mod,
Tchouky for the great model scaling code,
keo718 for the updated tckmodel.cfg list,
Ask(thats a name) for his grappleing hook code,
NickR for helping me with some of the bugs in JediMod,
everyone else in jk2coding for being there so I could ask them questions,
Raven for making a cool game and for the ghoul2 api,
and everyone who downloaded the mod.


THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.