SilMod version 1.1

By -{DEA}-Silence
Date: 07-14-2004

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SilMod version 1.1

Designed by John Fink, aka -{DEA}-Silence

Questions, comments, concerns, or bugs,
please go to our forums at http://darkeliteassassins.com
or email me at johnfink8@hotmail.com



Description
--------------------
SilMod is your basic Vulcanus/Academy inspired server-side
admin mod for JK2. It was created to address some of the
specific needs of the -{DEA}- clan. It is, and will be
for quite some time, an ongoing project, so be prepared to
see some changes in the way things work from time to time.


Updates in version 1.1
-----------------------
- Fixed a bug where a player would be kicked if a person
spectating them was kicked for clan violation.
- Fixed some problems with the MOTD. MOTD is fully
functional now. If you don't know what this means, then
you didn't miss it, so it's no big deal.
- Fixed a major SilTracker bug where all players on the
server at the time of a reset would have their trackers
reset. Sorry about that, folks. Should be fine now.
- /logout command didn't work in 1.0. It does now.

Thanks to [MoD]Noricle for pointing out the clan
violation bug, and the -{DEA}- clan for finding the rest.


Major Features
--------------------
Admin commands: All the old favorite commands for server
control. Please see SilModManual.htm for a full list.

Clan Protection: Protects against clan "impostors" by
requiring all players with clan "tag" in their name to
/clanlogin using the correct clan password.

SilTracker: Server automatically keeps track of all
players (by name) and their kills, deaths, and duels. The
server will also maintain a rank ladder for all stored
players, and display those ranks at certain times. Please
see SilModManual.htm for more details.


Installation
--------------------
Extract "SilMod Version 1.0.zip" to your gamedata/ directory. If
you run a dedicated server, I have included a "batch"
file that will start a dedicated server running SilMod
by simply double-clicking on the file called
"Silmod Dedicated server startup". If you run an in-game
server (though I don't recommend it) you should be able
to choose "SilMod" from the "Mods" tab of the start-up
options menu.

Be sure to look over and modify "silmod.cfg" in the
gamedata\silmod directory before you start your server
so that you can set up your passwords and other settings.







THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ANY
MAJOR CORPORATION, COMPANY, FIRM, OR ASSOCIATION. THIS WORK IS
COMPLETELY WITHOUT ANY WARRANTY, IMPLIED OR OTHERWISE.
BASICALLY: YOU BREAK IT, YOU BOUGHT IT.