Dynamic Stances V.2.0

By Paradox1
Date: 05-13-2003

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JEDI KNIGHT II MODIFICATION
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Dynamic Stances V.2.0
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Title: Dynamic Stance

Author: Paradox1

Email: james@fincham.me.uk

File name: dynamic_stanceV2.zip

File size: 35kb

Release Date: 10/5/03

Installation instructions: Extract the chosen file to gamedata/base

Description: Version 1.0 of dynamic stance changes many animations including:

-Stances held in different positions
-Standing idle with saber out changed
-Changed animation when you draw your saber from a different weapon
-Changed animation when you put away your saber and change to a different weapon
-Forward roll is now a leap thingy
-Bullet blocking animations changed to dodging ones
-Now walk with hands behind back
-If you use omnimod, barf emote is now cool :D

New to version 2.0:

-Split the file into 4 different pk3's, each with different features included.
One of them has all the features, one without the new rolling, one without the
new walking, one without new walking or rolling. This is in an attempt to please
a wider audience.
-Added a new file which if placed in base folder will remove the yellow saber
blade. This is so that if you use a sword and select the yellow coloured saber,
then the saber blade will not stick through the sword
-Added more dodging motions to deflection of sabers and bullets
-Changed the sideways rolling to cartwheels if selected
-Changed the in air side rolls to a flip thingy (just try jumping sideways)
-Changed the forwards in air roll to a spin thingy (try jumping forwards)
-Slowed down the taunt and engage duel animation to be more tauting
-Changed the right kick to a better looking kick rather than a flip (just try it once again)
-Changed getting up from being knocked down to the agent style one
(i hope you've seen the matrix)
-All the features of version 1, and probably a few things I've forgotten

NOTE: ONLY PLACE ONE OF THE DYNAMIC STANCE FILES IN THE BASE FOLDER AT ONCE. HOWEVER, IT IS POSSIBLE TO
PUT THE INVISIBLE YELLOW SABER IN TOO, JUST DON'T PUT MORE THAN ONE DYNAMIC STANCE FILE IN. why?
BECAUSE IT CONFUSES THE GAME, THAT'S WHY.

Known bugs: if you use omnimod or some other mod which allows the use of two seperate lightsabers,
it looks kinda dodgy holding two in blue stance. If the server doesn't have the mod, then
the taunt is cut a little short, but it hardly matters.

Comments: Well i just didn't like the 'static' feel to the game. You always held the saber so still as
if you were a statue. So i changed that, and also I've always wondered what it would be like
to be an agent.

Special thanks: My beta testers, all the people who emailed me about the first one telling me what was trash,
the Wachowski brothers for bringing me the matrix, and finally AOL for giving me endless
pleasure laughing at your poor quality products :D (p.s. don't hurt me please)