SaberDome Barathrum

By Exordius Thrawn
Date: 04-18-2003

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JEDI KNIGHT II MODIFICATION
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Title : SaberDome Barathrum
Version : 1.11
Author : Exordius Thrawn
E-Mail : rswarlord@yahoo.com
Website : http://www.geocities.com/rswarlord

File Name : barathrum.pk3
File Size : 1,361 kb
Date Released : April 15th, 2003

Bot Support : Yes
Gametypes : FFA, Team FFA

Install Instructions : Copy the barathrum.pk3 file into your
Jedi Outcast GameData\base folder.


Description : "In ages long before the power of crystals
were harnessed to build lightsabers, saber
combat already existed. Duels commenced in
ancient battlegrounds throughout the galaxy.
Some of these locations still exist, and a
few are being used for saber battles once
more. One such place is the saberdome known
as Barathrum..."

SaberDome Barathrum was designed with the saber
enthusiast in mind, although there are several
different weapon types available.

This map consists of the following playable
areas:

- Main Arena: This is the "SaberDome", where
players spawn and most fights would be held.

- Powerup Room: There is a stone door in one
of the side walls of the SaberDome. This leads
to a small room with various weapons and powerups.

- Abyss: There is a hole in the very bottm of the
SaberDome. This leads to a long shaft where players
fall through.

- Abyss Bottom: There is a pool of water at the bottom
of the abyss. While falling, I recommend aiming for
the center of the pool, because it is possible to fall
into the parabolic-shaped pool and take little or no
damage.

- Lava Walkway: There is a small ramp leading to a
stone door at the abyss bottom. This leads to an
intermediate room consisting of lava and a narrow
walkway.

- Lava Stone Room: After the Lava Walkway, there is a
larger room filled with lava and many large stones.
You should try to jump on the stones to get to the top
stone with the circular pad. If you step on the pad,
you will be transported back to the SaberDome.


Notes : Here are a few tips for playing SaberDome Barathrum.

- If you get stuck on those spike teeth at the very
top of the abyss hole, try strafing or crouching to
free yourself.

- When falling into the abyss, try to aim for the
center of the pool.

- Bots are supported, but they won't attempt to jump
around in the lava stone room. I found that with
bot routes in this room the bots just fall into the
lava (with either normal or jumping waypoints).

- The fall into the abyss is not meant to be easy to
survive. That's part of the challenge!


Performance : This map is very graphics-intensive. I have attempted
to optimize its performance as much as possible. I
I recommend these specs as the minimum playable
requirements:

- 1.8 Ghz P4 or equivalent processor
- 512 MB system RAM
- Fairly new video card (no more than 1.5 years old)
- 64 MB on-board video card RAM


Additional Info. : This map is the fourth in my "SaberDome"
series. The previous maps/levels were:

- SaberDome Minimus II for JO
- SaberDome Minimus for JK
- SaberDome Maximus for JK

The main thrust behind this series is
my hope to create interesting arenas for
saber dueling and saber fights while providing
sufficient space for spectators.


Beta Testers: : jkC_Akmetan, jkC_Cal-Ryc, MotL_Robinton, MotL_thesaiyan,
RS_Darth_Cariss, RS_Raven, RS_ShadowX

Special thanks to MotL_thesaiyan for helping me with
various technical mapping issues.


Comments : SaberDome Barathrum, SaberDome Minimus, and
SaberDome Maximus are copyrighted
2001-2003 by Exordius Thrawn and the
Rogue Saberists Jedi Knight clan.


THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

You MAY distribute this map, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, web server, etc.) as long as you include this file
intact, with NO charge (other than incidental charges for time spent on-line).