Angered the Balance God (Dark Force Mod v2)

By Henry Christianto
Date: 09-21-2005

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TITLE : Angered the Balance God (Dark Force Mod v.2)

Released for Jedi Knight, Jedi Academy: September 15, 2005

== File Details ==

Zip Distributed Name: dark_force_2.zip

PK3 Name: dark_force_2.pk3

File Author: Henry Christianto

Web Address: www.geocities.co.jp/rie_fukada

Email: rie_fukada@yahoo.co.jp

Programs Used: Microsoft Visual Studio.NET 2003

== Mod Information ==

* Required : You MUST have install the Jedi Academy Patch 1.01

* Multiplayer only (the game developer never release their single player source code)

* Content : Game Configuration (jampgamex86.dll, cgamex86.dll, uix86.dll)

* Help : Please REMEMBER! only email me to rie_fukada@yahoo.co.jp if you need help,
i can't reply your comment within this forum, because I'M NOT member of this forum.

== Installation ==

* IMPORTANT! Make sure you already install the Jedi Academy Patch 1.01
* Put the dark_force_2.pk3 file in your \LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base folder.
* Don't forget to delete the first dark force mod if you installing one.

== Features ==

This expansion pack adds more advantage for player, you can call it cheat but i call it my very own MOD.
The main features is that BOTH dark and light force can be used together just like single player game.
My Mod support 99 vehicles, also 99 weapons vehicle, support also Undying mode for multiplayer.
Warning! bot is now can be set to undying mode (you cannot kill them) if you set their perfectaim value to 1.
This is the 2nd update of dark force mod, and now i call it Angered the Balance God because now i giving advantage
too for the light side. You must see it wise, dark side is fast and aggresive, but light side is can be more strong
if you are not surrounded by worry and fear of the dark side.

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THE FORCE ABILITY :
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1. Multitasking, Multiple force can be used in once. for example, you shoot lightning with drain.
or using force absorb+protect+rage at once is possible like single player game.

2. Fast attack, no limitation time/delay when using the force.

3. Dark Force and Light Force is now available at once! What is that means? It means, when you spawning into the game,
you will get all force ability both dark and light side. Scroll your force power to see the truth.

4. Player now get rank 4 and 5 for saber attack! What is that rank 4 and 5? Rank 4 is Desann saber style,
and rank 5 is Tavion saber style. Check Your saber attack cycle if you don't believe me :
you will now get 5 style queue from : fast->medium->strong->desann->tavion.

5. Widely radius! Drain, lightning and grip have range of 4096 (in map units) it's about 15 times more longer than original.

6. Fly away like fairy is possible (force jump) compare this height of jump :

float forceJumpHeight[NUM_FORCE_POWER_LEVELS] =
{
50,//normal jump
100,//LEVEL 1
200,//LEVEL 2
10000//LEVEL 3 (see it? 10000 feet away from ground!)
};

7. Saber throw is easy as single player. When your saber touch wall, it will not auto return except you release ALT button,
thus makes you have more time to guide your saber throw to nearby enemy. (Saberthrow range is now 4096 in map units)

8. More duration for holding button force powers, like absorb, protect, rage, speed and see.

9. Special for whoever have drain force at rank 3 will get 200 force power. I have my own reason to do that.

note : I have fix the force drain animation just like single player game.


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COMPARE THE FORCE DAMAGE
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1. FP_LIGHTNING

if (self->client->ps.fd.forcePowerLevel[FP_LIGHTNING] == FORCE_LEVEL_1)
{dmg = 1; //because it's one-shot}
else if (self->client->ps.fd.forcePowerLevel[FP_LIGHTNING] == FORCE_LEVEL_2)
{dmg = 2;}
else if (self->client->ps.fd.forcePowerLevel[FP_LIGHTNING] == FORCE_LEVEL_3)
{dmg = 5;}

Lightning attack can destroy sentry gun, trip mine and detpack!

2. FP_DRAIN : drain is not just drain the force but will also drain health.
Same as lightning, BUT armor cannot protect from drain damage (DAMAGE_NO_ARMOR)

3. FP_GRIP
level 1 : doing 10 damage if you lift enemy more than 5 second
level 2 : doing 20 damage if you lift enemy more than 1 second
level 3 : doing 3 damage per second. Not including the choke damage.

4. FP_RAGE
level 1 : health minus 2 when using
level 2 : health minus 1 when using
level 3 : health plus 1 when using (hehehe... it's reverse:-)

5. FP_HEAL
level 1 : add 8 point health
level 2 : add 16 point health
level 1 : add 40 point health (wow...!but it seems fair:-)

6. FP_PUSH/FP_PULL
Do you ever doing the yoyo attack? We just got an idea! First go to high ground from your enemy,
then PULL your enemy and than FAST PUSH your enemy body to the ground! Your enemy will deadly smashed
the ground to their death. Why we can do that? Well because force push/pull power is having more power
in my mod. You can even PUSH/PULL rancor, atst or vehicle. And for person, using force push fast will
throw your enemy to their doom! It's about 20 times more powerfull than the original push/pull power.

You can now able to throw enemy's trip mine, detpack or sentry gun away with push/pull like every jedi npc does.

7. FP_ABSORB
if (attacker->flags & FL_UNDYING) //if you are in undying mode...
{ //looks like attacker is cannot be absorbed
return -1; //you win...
}


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THE PLAYER (especially host player)
--------------------------------------------------------
I makes more advantage for host player ( that is player with client index of 0, i mean for you only )
Whenever player spawn (host/you only) you get flagged as UNDYING MODE. (can take damage to 1 but never dies)

You get extra weapon : THE BRYAR_OLD WEAPON (bryar pistol), this weapon have primary shot of strong laser,
and secondary shot of rocket torpedo (just as the first version of my mod but with more reliability this one)

You get extra inventory : E-Web machine gun, cloak device, and binoculars
Eweb has extra damage and splash damage, binoculars...hmmm just normal ones.
The cloak device is act like dark force booster (just as the first mod) damage of force grip, drain, and lightning
will be multiply by 100. Oh well i used this just for the action : Angered god. Damage from this cloaking attack cannot
be stop by GOD MODE, this damage is flagged as DAMAGE_NO_PROTECTION. Only undying mode can stop this damage.


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THE WORLD (the ground you touch, the wall you smack)
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In the first mod, there is no falling to death, but that was annoying! I like to kill my enemy by force him to the chasm,
Now falling to death will be made available again, BUT not for any player that flagged as GOD MODE or UNDYING MODE.
As i said before, host player(you only) is already spawn with UNDYING MODE, no need to set it again. But you can set to
GOD MODE (type "god" at the console) to stop your player from saying : Auch...Argh...It's hurt!!!!


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ALL PLAYER
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Everyone including you get two additional weapon : stun baton and melee (kungfu attack)
Stun baton is comes from Jedi outcast, still work as ussualy.
Melee Weapon is kungfu attack style of Kyle Boss. You can use it now.
ATTACK BUTTON : punch, ALT BUTTON : kick, KATA ATTACK(attack+alt button) : grab and punch
Armor is counting up to maximum whenever take damage.


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THE VEHICLES
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My Mod support 99 vehicles! Not just that, the shield of fighter(ships) vehicle can generate more rapidly.


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THE BOT
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If you make a bot, set their personality of key of "perfectaim" to 1 will makes your bot flagged to undying mode!
So becarefull! Still i like this kind of bot :-). Acctually i set all of my leia organa bot to undying mode.
This kind of bot can be dangerous, they automatically have bryar pistol that shot laser+bomb and
if they are in the dark side force, their lightning, grip, and drain is very deadly and have long range.


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NEW COMMAND (type from the cheat console)
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Now all cheat command is unprotected. No need type devmap. Start with slash "\"
"\give force" = maximize force power.
"\give god" = flag to god mode.
"\give undying" = flag to undying mode. (host player already flagged as this when spawn)

I'm sorry, some notification like error or warning message are in Indonesian language now! (for me easy debugging)

SHARING COMMAND (for debugging pretty much) Start with slash "\"

"\giveother <client_index_number> <given item/weapon>"

use command "\status" first to see all of client index number
example usage : "\giveother 0 item_jetpack"


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SOUND (from NPC Jedi AI)
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Player always say this whenever:
FP_LIGHTNING : gloat1.mp3, gloat2.mp3, gloat3.mp3
FP_DRAIN : combat1.mp3, combat2.mp3, combat3.mp3
FP_LEVITATION : jump1.mp3
FP_PULL :victory1.mp3, victory2.mp3, victory3.mp3
FP_PUSH : taunt1.mp3, taunt2.mp3, taunt3.mp3
FP_GRIP : anger1.mp3, anger2.mp3, anger3.mp3
FP_TELEPATHY : confuse1.mp3, confuse2.mp3, confuse.mp3

Enemy failed to push/pull you : pushfail.mp3


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TIPS
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You must set dismemberment to full probability to get more realism!
Type this : "\cg_dismember 100" and "\g_dismember 100"
You can cut head, arms, waist or legs of your enemy and knockback it away.
If you making ships vehicles, i suggest set the mass value to 1. This will prevent your ships exploding too fast.
and also armor must above 3000, maximum is 9999. The mouseYaw and mousePitch should be at least 0.01 for easy turning.
OTHER DOWNLOAD (optional) USING THIS (DARK FORCE) MOD release
I made it separately to prevent conflict, maybe i will post here or email me : rie_fukada@yahoo.co.jp
-i have super sith sword with new effect, and slam attack. (this saber is attacking like tavion scepter)


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COMMENT
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If you like dark side, this will help you much,
If you are not, just leave this thread away and leave no comments
Always, remember! I only can answer you if you email me from email (rie_fukada@yahoo.co.jp)
I'am not a member of this forum at all.


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== Thanks/Development Credits ==

MSDN, Microsoft.NET

My College M0f0's :

Syouji Sowa, Takaaki Kageyama, Hiroshi Kimura, and Daisuke Fujita. (^_^)v

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