By SG_Barada
Date: 03-08-2005
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JEDI ACADEMY MODIFICATION
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Title : DOA Weapons Mod
Version : 1
Author : Barada
File Name : DOA_mod.zip
Date Released : Oct 2004
Email : integer16@yahoo.com
I did not model these weapons.
Weapon model credits are below.
MOD DESCRIPTION -
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*DEAD ON ARRIVAL*
-This mod is server side AND client side.
-This is a multiplayer weapons mod for JKA aimed at FFA and CTF gameplay.
Included are a homing disintegrator weapon, spreadfire rocket launchers, push weapon,
knockdown weapon, freeze gun, cloaking weapon, INSTAGIB sniper, grapple hook, and quite
a bit more.
Also, new effects, sounds, and weapon models included. Sorry, no new emotes, or added
abusive admin abilities, or the ability to hold 14 sabers at once are included. There
are plenty of other mods for that. This is a guns mod.
-Extended client logging and ban list functions.
-To get the full effect of this mod, I seriously recommend removing ANY weapons
effects mods and/or weapon model mods you might have in base folder, they tend to
conflict with the effects and shaders of the weapons here.
THIS MOD NOT TESTED, NOR INTENDED FOR SEIGE MODE,
I DO NOT RECOMMEND USING IT IN SEIGE MODE.
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INSTALLATION -
For those familiar with installing mods for JKA, simply unzip to GAMEDATA. If you're unfamiliar, read on...
DISCLAIMER -
All contents of zip file must go to a "DOAmod" folder in GAMEDATA folder except DOA_mod_strings.pk3, this file must be
placed in BASE.
It contains new weapon icons and in-game text created for this mod, i.e. new weapon names, MODs (means of death), etc.
The JKA engine insists on loading these files out of BASE when the mod is not launched with the included bat file and
there is nothing I can do about it.
The contents of this file will not alter normal gameplay, they are specifically created for DOA mod.
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INSTALLATION -
1. Make sure your winzip or other unpacker unzips using the FOLDER names to create the correct folder paths.
2. UNZIP all files to "YOUR JKA DIRECTORY HERE/GAMEDATA". DO NOT unzip directly to base!
This should create a "DOAmod" folder in the GAMEDATA diretory, and should place DOA_mod_strings.pk3 in BASE folder.
3. To run mod, double click Play_DOA_mod.bat.
or
Launch JKA multiplayer, go to setup, then go to mods, load DOA Weapons Mod.
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ALTERNATE METHOD -
If you do not unzip with specified folder paths -
1. Create a folder in GAMEDATA folder called "DOAmod".
2. Place all contents of zip there, and move DOA_mod_strings.pk3 to BASE folder.
WEAPON DESCRIPTIONS -
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FISTS �
If some fool comes running at you with some oversized glow stick,
just punch him in the grill and make his blood spill.
INSTAGIB punch, but only if they have a saber.
LASER PISTOL �
Primary and Secondary � Shoot rapid laser bursts.
MINIGUN �
Primary � Steady, deadly machine gun fire.
Secondary � Slower, and wider machine gun fire.
SNIPER RIFLE �
Primary � Rifle shots, one to two hit kills.
Secondary � INSTAGIB Sniper mode. You can now fire when moving
while scoped. Jumping will give you a quick exit out of sniper mode.
No charge on sniper, however there is now a decreased time between firings.
JUKEBOX OF DOOM �
Primary � Rapid concussion shots.
Secondary � Full charge shoots a spread of concussion shots and rockets.
LERXST X-1 VIOLATOR �
Primary � Shoot a spread of rapid, wall bouncing laser beams.
Secondary � Rocket launcher. Full charge shoots a spread of 3 rockets.
PUSH WEAPON �
Primary � Shoot yourself. No� I mean shoot YOURSELF. Use this device to
propel yourself anywhere in a map almost instantly.
Secondary � Fire and detonate next to an enemy to send him flying in the
opposite direction of the detonation. No damage to your opponent,
only severe annoyance�
ORD D-14 ASSAULT CANNON BETA �
Primary � Charge to lock on to an opponent and shoot a homing burst of
energy that will disintegrate him in one shot.
Secondary � Fire a devastating thermal detonator.
THE LOVE LETTER �
Primary � Fires slow moving missile that will instantly kill anyone in
its direct radius, including you, so use with precaution.
Secondary � Cloaking device. Fire secondary to cloak yourself.
Fire again to decloak. Pressing the USE key will decloak
yourself at any time. You cannot be homed by the Ord Cannon while cloaked.
Getting hit with the push weapon will decloak you.
CONCUSSION RIFLE �
Primary � Knockdown weapon. Shooting someone when their shields are gone
will knock him down. A quick jump action will get you up.
Secondary � Freeze weapon. Shooting someone at close range will knock him on
his face for good.
Hence, concussion�
KOTTMEYER ELECTRIC CHARGE �
Primary and Secondary � Detonate an electric charge from your hand that will
electrocute anyone within a few feet of your radius.
The electric charge disables your enemy�s use of a weapon he might have in his
hand for several seconds. This weapon is also makes you immune to the push weapon.
And it will decloak your enemy. Handy little bugger, eh?
TRICK MINES �
Primary and Secondary � Acts the same as a trip mine, however it is disguised
as a shield pickup. Finally an answer to those blasted health runners!
Fake him out for good.
These are no longer shootable, so you cannot shoot it to test if a
shield pickup is a mine or not.
C3PO�S HEAD DET �
Primary � You�ll recognize these as the plain old detpacks.
But for nostalgic sakes, they have been replaced with C3PO�s head.
Careful though, don�t be anywhere near the detonation of his head
or else your dead.
Secondary � Detonates the head.
OFFHAND GRAPPLE HOOK -
Bind a key in the weapons menu to activate.
Hold the key to stay grappled to a surface.
MISCELLANEOUS GAMEPLAY CHANGES �
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-Unlimited ammo on all guns, except throwable detonators.
-No falling damage.
-G_Speed is now defaulted to 400 for faster gameplay.
-You no longer receive half damage when you inflict yourself with your
own projectiles and explosives. Watch where you aim!
-Saber no longer repels weapon projectiles back at opponent,
however it will still deflect projectiles.
-Slowed player speed down when using some of the heavier weapons.
-Run uber fast with melee/fists, and INSTAPUNCH anyone with a saber.
-You can now roll with weapons and rolling no longer slows you down as much.
-Force push will not repel weapon projectiles.
-Force pull will no longer pull guns.
-Force speed is reduced. Due to the fact that main game speed
has been upped, this only seems necessary.
-Shield pickup recharging is tripled.
-Force Heal is instant at level 3. Trust me, you need it.
-You can now shoot your opponent if they are gripping you.
CREDITS �
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-Zam Rifler model by NeoMarz1 (Mars).
-MIB and Terminator weapon models by Darth Hatrus.
-Blood+ Mod by Chris 'snowgim' Reed.
-Missile projectile used from Military Guns Pack by Stotto.
-Grapple hook model by Tercero.
-Jukebox of Doom is recreated from KWP mod for JK1 by ID_Junkguy.
Beta testers and special thanks to -
Lightknight, Crono, AWB, DroidTHX1138, Admin Amidala, Dark Star Order clan
SUGGESTED CTF SETTINGS �
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-Mod_Grapple 0 to disable grapple. Mod_Grapple 1 to restore.
-G_Weapondisable 512 to disable Push Weapon.
-G_Weapondisable 2048 to disable The Love Letter. This is mainly for disabling cloaking.
-To disable both for instance, type G_Weapondisable 2560. (2048 + 512) Add the
integers of the cvars. Below you will find the integers for all weapons.
Numerical Value for Weapons
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Stun Baton 2
Melee Mode (Fists) 4
Saber 8
Pistol (Laser Pistol) 16
Blaster (Minigun) 32
Disruptor (Sniper Rifle) 64
Bowcaster (Jukbox of Doom) 128
Repeater (Lerxst X-1) 256
Demp 2 (Push Weapon) 512
Flechette (Ord Cannon) 1024
Rocket Launcher (Love Letter) 2048
Thermal (Kottmeyer Charge) 4096
Trip Mine (Trick Mines) 8192
Det Pack (C3PO�s Head) 16384
Concussion Rifle 32768
Bryar Pistol 65536
Emplaced Guns 131072
Turrets 262144
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No known bugs. If you find any bugs, please report to integer16@yahoo.com
If you have any ideas on how to make this mod better and would
like to contribute, feel free to email.
*This mod has no affiliation with any DOA clan*
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.