By -=Itai'shi=-
Date: 01-28-2008
Version: v1.0
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** JEDI KNIGHT: Jedi Academy **
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#-----------------------------------------------------------#
# TITLE : Exile Blade V 1.0 #
# TYPE : Weapon Model #
# VERSION : 1.0 #
# AUTHOR : -=Itai'shi=- #
# E-MAIL :spaceray2222@yahoo.com #
# #
# FILENAME : Exile_Blade_V1.0.pk3 #
# FILESIZE : 0.98 MB #
# RELEASE DATE : Jan 2008 #
#-----------------------------------------------------------#
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Description
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Well, here's new new & updated '1.0' of my previous weapon, Exile. Now, I fixed quite a few things from the 1st one.
First off, I remade the sounds from the original one, since the old ones were a tad.....Well, Obnoxious XP. I'm still not too fond of 'em, but there the best I can make.
Secondly, I edited the model so it would use ALOT less vertices, making the overall file size smaller. I also changed the position of the lower blade so it wouldn't clash with any animations.
The textures are also remade into only 2 texture maps. Plus, the handle has some additional 'glow' to it.
Some of the properties are fine-tuned as well. Sadly, I removed the staff kata due to some excessive clashing between the character & the weapon itself. But then again, who uses that kata?
To sum it up, I hope you like this as much as you liked the older one.
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Installation
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Put the .pk3 file(s) into your
'JediKnight:JediAcademy/GameData/base' folder
Can't get easier than that :P
So, enjoy edited model ^_^
» -=Itai'shi=-
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Bugs
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The only bugs I could find (like last time) is that a few sections
don't cast shadows. Not sure what causes this, but if anyone knows
how to fix this, drop me a line ;D
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Extras
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I've also included a few 'lil extras in here this time. Color Variances, Background Info, & DIfferent Damage Scripts
In the "Weapon Color" folder that's in the "Extra" folder itself, I've included different color variants for the blade & glowing textures. Just go into whatever colors you want, take the "Exile_Blade" ,"Exile_Sword" ."Exile_Sword_Glow" & "Glow" textures, & place them into the .pk3 in the same designated folder. (Models --> Weapons2 --> Exile_Blade)
Also, there's 2 different .sab files in the "Weapon Property" folder inside the "Extra" folder mentioned above. The first one is the unedited one, which gives the regualt amount of damage per blade. The other is edited to lower the damage by 1/2 for each blade for those who want a more balance, more realistic feel to it. Just place your pereferred .sab file into the Ext_Data --> Sabers folder, but make sure you delete the old one.
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Tips on Usage
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Whenever you're using this in-game, I'd advise you to follow these tips for optimum fighting performance.
1) Location, Location, Location
Whenever you're swinging this big rig around, make sure you're paying attention to where you are. If you're in a tight corner or corridor, you'll more than likely just bounce off the walls than hit your target, so be advised. But, in open areas, this sword is king. SO, just go out there & experiment with different scenarios.
2) Increased Power
Hey, with a weapon this big, you would've expect it to have a bit more of a kick. With eight blades assorted along the body of the weapon, you'd have nearly 4 times the destructive capabilities as a regular saber staff. Plus, it has other properties:
Increased Chaining
Increased Parry
Increased Breaking Abilities
3) Force Restrictions
This weapon restricts certain Force Powers that require your hands to use, but does not effect other force powers. It restricts:
Force Push
Force Pull
Force Lightning
Force Grip
Force Drain
Force Telepathy (Mind Trick)
4) Decreased Spped.
With increased size & power, comes decreased speed. Now, you move slightly slower than usual, & you attack speed is a tad slower.
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Credits
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The Model, Sounds, & Textures all belong to me, so don't use them
in your projects/mods with askin' me first, K?
ALso, I give Isla Kamamee credit for giving me alot of information
& pointers for the various glowing textures.
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Legal
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC.
ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS
LICENSORS.