By -=Itai'shi=-
Date: 01-02-2008
Version: v0.9
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Exile Sword_V0.9
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Author : -=Itai'shi=-
E-mail : spaceray2222@yahoo.com
Modname : Exile Sword
Filename : Exile Sword_V1.0.zip
Filesize : 1.68 MB
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Installation
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put the .pk3 file(s) into your 'JediKnight:JediAcademy/GameData/base' folder
Can't get easier than that :P
So, enjoy my first weapon model ^_^
» -=Itai'shi=-
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SPECIAL THANKS TO - FOR
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» Isla Kamamee - giving me alot of information & pointers for the various glowing textures. I couldn't have made these shaders without ya!
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Addition Information
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Yes, it says '0.9' for a reason. It is technically 'finished', but I kinda want to release it now, so that I can recieve opinions from the JK Community & their input on how I can improve it upon release of '1.0'
Also, this is my first weapon model/mod/model period, so I'm still a bit...inexperienced...But if anyone out there has any comments/suggestions/&/or/tips for this, I'd be happy to hear 'em.
In the next updated version, I'll modify the textures (I can't put my finger on it...but I don't like something about them). And I'll also include some custom stances.
So, just remember...this isn't the OFFICIAL release.....just more of a Beta, per se ^_^
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Background Information
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(Just a short description on how this goes into the Star Wars Universe)
Inhabiting among the hundreds of planets that drift through the Outer Rim, the hidden civilization of Kygol have advanced in
specialized weapon technology. The sentient species developed their own unique use for their home found alloys & crystals,
creating weapons that could rival a Jedi lightsaber.
Their weapon technology revolved around a specialized alloy, while charged with crystals from their planet, giving the
charged ally powerful capabilities. These crystals can only be found on the planet itself, Kygol, along with the specialized
alloy, Beril. When each are integrated into a weapon, they form a current of energy; it starts from the central crystal
base, flowing through the Beril alloy, then returns back to the crystal base. The current loses energy whenever the alloy
makes contact with anything & looses some energy over extended periods of activation. Kygol weapons could be crafted by an individual, but required specialized equipment to forge the weapon.
Kygol crystals can be charged by a convenient power source, in which they emit waves of electrical energy. This energy can
be, in turn, channeled into Beril. Beril, when charged, has properties much like a Jedi lightsaber. The only difference
between the two is that Kygol weapons cannot cut through dense solid materials as proficient as a lightsaber, & Kygol blades are
solid & can deflect off object if improperly used. Also, Kygol weapons need to be charged every few moths or so; Kygol
technology has yet not perfected the current loop found in lightsaber designs. Kygol weapons, on the other hand, can be
crafted into different bladed variants, unlike lightsabers, which are restricted to straight blades.
The alloy used for the blades themselves always have a sharpened edge, in which is strengthened when charged. Beril, when not
charged, is very brittle. The alloy can shatter if a strong enough force strikes it when it is not charged. Also, Kygol
crystals tend to disrupt when in lower temperatures.
Kygol weapons are usually gilded with Phrik to give their weapons a sturdy covering & the capability to withstand the
potency of a lightsaber blade. Kygol weapons are activated with a pressure plate built into the handle, much like a
lightsaber. The recharge plugs are imbedded along the pathways of the weapon's conduit.
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This weapon was crafted by the infamous rogue, Itai'shi K'geo. This 'sword' is a combination of bizarre shaped blades made from Beril arranged along a sturdy staff, which contains the crystal's circuits. The Kygol crystals are housed at the top of the weapon in a large sturdy body.
The unorthodox weapon fits perfectly with Itai'shi's equally unorthodox fighting style; random, fast, deadly. The weapon is fitted with an enormous curved blade along the top front of the sword, a similar smaller one behind it, & a short angled blade at the end.
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Bugs/Glitches
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As I tested this...the only bug I could see was that the handle section of the weapon does not cast any shadows whatsoever; That will be fixed in the 1.0 Version ^^'
If you do find any bugs that need to be fixed, please contact me ASAP.
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Tips on Usage
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Whenever you're using this in-game, I'd advise you to follow these tips for optimum fighting performance.
1) Location, Location, Location
Whenever you're swinging this big rig around, make sure you're paying attention to where you are. If you're in a tight corner or corridor, you'll more than likely just bounce off the walls than hit your target, so be advised. But, in open areas, this sword is king. SO, just go out there & experiment with different scenarios.
2) Increased Power
Hey, with a weapon this big, you would've expect it to have a bit more of a kick. With eight blades assorted along the body of the weapon, you'd have nearly 4 times the destructive capabilities as a regular saber staff. Plus, it has other properties:
Increased Chaining
Increased Parry
Increased Breaking Abilities
3) Force Restrictions
This weapon restricts certain Force Powers that require your hands to use, but does not effect other force powers. It restricts:
Force Push
Force Pull
Force Lightning
Force Grip
Force Drain
Force Telepathy (Mind Trick)
4) Decreased Spped.
With increased size & power, comes decreased speed. Now, you move slightly slower than usual, & you attack speed is a tad slower.
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Legal Information
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION,
RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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You are allowed to use the weapon model and/or the textures, but please ask me for permission.