Siege Endor Mappack

By Monsoontide
Date: 12-11-2005

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Map By: Monsoontide (With help from SunBurn on the Imperial Bunker Interior)
Md3's By: Monsoontide
Textures: Monsoontide (Based of some Battlefront ones which I've mostly redrawn - though there's a few left to redo)
Speech: Monsoontide
AT-ST Pilot Player Model: Monsoontide based on Imperial COmmando model by Hapslash and co.
Biker Scout Player Model: Monsoontide, Keshire & Duncan 10158
Rebel Commando PLayer Model (Beta): Monsoontide & >][V][<
Imperial Commando Player Model: HapSlash & The Dark Forces TC Team
Darth Vader Player Model: Neomarz
Han Solo Player Model: Major Clod
Ewok Player Model: Scouttrooper
Speeder Bike Vehicle: Monsoontide & Duncan 10158

Contact: monsoontide @ gmail . com (remove the spaces)

Installation:

Place all pk3 files into your "Jedi Academy/GameData/base" folder.
Start JK:JA Then Create A Game/Select Siege mode/Then Pick Ewok Village or Shield Generator
Once the map loads, pick a team and a character and start the map.
If you are playing by yourself, you'll need to open the "consol" window and type "/addbot nameofbot" eg: "/addbot rebel"

TO CAPTURE OBJECTIVES YOU MUST HOLD DOWN THE USE KEY UNTIL THE OBJECTIVE CHANGES TO YOUR TEAM'S COLOUR!!!


Uninstallation:

Remove from /base folder.


Description:
This is a Work In Progress (WIP) of my Battle Of Endor SIEGE maps, which are currently upto version 5!!!
(I've been working on this for ages!)
There are three maps in total, all of which will link to one another depending on which team is victorious.
EG. If the Imperial forces win at the Imperial Bunker the Rebels will fall back to the Ewok Village map.

For more info and updates, check out the WIP thread at:
http://www.lucasforums.com/showthread.php?t=140705



Information:

These maps are a BETA build.
They are not the final maps.
The reason I have released the map is for PLAY testing.
I need feedback on how well the teams are balanced?
How well does the map play?
Are the objectives are completeable?
Are they in the right places?
Are the weapons balanced?
Is it too easy for one team to win?
YOUR HELP in fine tuning this map is greatly appreciated!
YES! There is a lot of stuff that is not complete or looks unfinished. (1 Exception - If there are any MISSING textures/files-(though NOT the ones listed above)/sounds/gfx let me know ASAP!)
I KNOW THIS! LOL
PLEASE do not send me e-mails saying "There are no handrails here." or "There's a crack in the ground here" or "The skybox textures don't line up" etc.
THANKS!

On My To Do List!:

Add the river back into the village map.
Get NPC support troops to actually shoot at enemy team members and patrol the area (Any help on this would be cool)
- I've just set them all to Key: spawnscript value: mp/wander
Finish handrails, platforms, textures, foliage and all that graphical stuff. (Any help with why my transparent shaders show up BLACK through FOG)
Finish the texture mapping in the Rebel Commando PLayer model.
Script the "Log Traps" instead of using Radiant!

Legal Stuff:

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.