Project Digimon (1.22)

By XeonAradoras
Date: 08-18-2014
Version: 1.22

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It is just a project name, it has nothing to do with the serie (I was just watching it when I came up

with the idea, and well I haven't come up with any better so it stuck with it).

There's no objective map, but I wrote objectives, so it shouldn't be a problem to play it.

Some of the objectives are rush proof, so one member of the defensive team has to spawn in, before you

can go on. (It can be a good idea to hold as long as you can, and not selfkilling after an objective is

lost).

At the 2nd objective there's a hoth stly console, you can activate shields with that, to prevent

offensive team to destroy some of the tanks. It may be a good idea, to activate shield, then protect the

console.

At 4th objective, the defenders have 2 turrets, they have much health points, but they don't respawn.

At 5th objective, you can see two computers, the black one does the objective, the grey one deactivates

turrets. (can be activated from there again) (these turrets do respawn and have normal amount of health

points).

Map uses hoth classes. And damagable objectives can be healed with defender tech.

New textures: kind of, I had to mirror some textures on the skybox, so they look prettier (still have

some points where they don't fit, but it's better than before)
New music: no
New models: no (that one I added from radiant should be default)
New npcs: no
New sounds: no
New map: (obviously) yes

- Xeon -

You can modify this as long as you give proper credit to me