Strike on Nar Shaddaa (1.1)

By Duo
Date: 08-23-2010
Version: 1.1

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Jedi Knight: Jedi Academy
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TITLE: Strike on Nar Shaddaa
AUTHOR: Duo
E-MAIL: deathsythe47 >at< gmail >dot< com


FILENAME: siege_narshaddaa.pk3
VERSION: 1.1
DATE RELEASED: July 27, 2010


TYPE: Map
NEW MODELS: No
NEW TEXTURES: Yes
NEW SOUNDS: Yes (Including sounds from JK2)
NEW MUSIC: No
NEW SIEGE CLASSES: Yes
GAMETYPES SUPPORTED: Siege


CREDITS: Thanks to Jawa, Jakab, Roflraptor, Wufei, Archimedes, Laser, Piiipe, Turkey, and Phoenix for helping test and Kerafym for ideas. Also thanks to J3rk and Exar for mapping help. Lastly, thanks to GUARD!AN for hosting my map on Impulse Pug server.


INSTALLATION INSTRUCTIONS: Take the file "siege_narshaddaa.pk3" out of the zip file and put it in your gamedata/base folder. If you have an older version of the map, replace the old file with the new one.


DESCRIPTION: A siege map set in the criminal world of Nar Shaddaa. Features a variety of both inside and outside objectives and battle areas of varying sizes.


STORY: The crime lord Lannik Racto has escaped from Rebel custody and set up a base of operations on Nar Shaddaa. His scientists have recently finished designing a superlaser that can blow up planets like the Death Star, but is small enough to be fitted onto a ship. The Empire will soon arrive to purchase the plans and begin construction so they can wreak havoc upon the galaxy once again. A small Rebel strike team is sent in to stop the Mercenaries before it&apos;s too late.


WHY I MADE IT: It has always seemed to me that almost all custom siege maps have focused far too much on impressive visuals and graphical novelty rather than depth of gameplay. With this map, my goal was to create a siege map that would be relatively graphically simple, but allow for fun and diverse gameplay. However, at the same time, I sought to fix some things I thought were wrong about base maps, most importantly spammy chokepoints, crucial lameable lifts, and useless classes.


WHERE TO PLAY IT: To an outsider, it may seem strange that in 2010 a brand new siege map is being released. However, there is still an active siege PUG (pick-up game) community. The home of this community is the server "Impulse Pug" and the website www.jkasiege.com. This map will be hosted on Impulse Pug and likely nowhere else. If you are interested in playing on this server, visit www.jkasiege.com&apos;s Impulse subforum.


NEW IN THIS VERSION:
-Defense jedi was a little underpowered. Added saber offense 3 and saber defense 3(were both 1), which are equal to offense jedi.
-Fixed heavy weapons classes being able to get up to 40 rockets.
-Defense spawn on third objective was too close to the main room; techs could spawn and drop shields in front of the stations very quickly. Moved the spawn back a bit.
-Shortened the hack to turn on the turret at the last objective by a few seconds.
-Players can no longer stand on top of the hack console at the fifth objective.
-Made all doors in the map open faster, making it much easier to jump through doorways as a jedi.
-Various minor changes to graphics and cover obstacles.


BUGS: If you get an EOF error, it is caused by having too many siege maps with custom classes in your base folder. You can only have three at a time without a special mod such as Enhanced Siege Mod(available at jkasiege.com). Remove another siege map from your base folder(one with custom classes) and try again, or install a mod that allows you to have more than three maps with custom classes.


UNINSTALLATION INSTRUCTIONS: Delete the file "siege_narshaddaa.pk3" or remove it from your gamedata/base folder.





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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.