By Zeogrey
Date: 10-11-2012
---Zeo's Map pack---
Author : ZeoGrey / Cdx
Filename : Prefabs.zip
Total file size : 37.01 Mo
/!Warning!/! : This pack is specially made for mappers, it contains .map and .bsp files but most of them aren't done yet !
/!Warning!/!2 : triggers (target & targetname keys) are mostly writted in French ! .arena files may be writted in french too !
/!Warning!/!3 : My english is bad :3
Description :
This file contains some maps i've done time ago, unfortunately i don't have much more time to done em'
this is why i give them all to you ^^
This pack contains :
---Alderand-City-Rpg.map -
Brush count : 446
Entities : 4
Description :
I wanted to do a city-themed RPG Map, i had a big problem about the bar decal name, i couldn't fix it, so i just leaved.
It don't have triggers (bar door, etc.)
Knows bug : the shader decal.
---Base Ast�©ro�¯de Pirate (Asteroid pirates base, french name ;x) -
I just lost the .map file, sorry, i includes the .bsp so you can see what i've done on it, or pick up ideas.
Knows bug : I don't remember if i fixed ships elevators, which i think they still got the bad timing problem.
About the prison, i wanted to be able to activate / desactivate the trigger_space, toogle with the shield, like throwing your enemys in space by pressing a button. Unfortulately GTKRadiant can't desactivate the trigger_space, so everytime you go in the prison, you'll die :3.
There is no big trigger_space around the map.
---Desert_Outpost.map -
Brush count : 887
Entities : 35
Description :
Desert themed RPG map, I wanted to do a base like geonosis saw in Star Wars ep2
I've done the little ship myself .
Knows bug : Another decal that should desactivate itself when you open the door, Maybe missing textures too (Just remplace it :3)
---HangarCdx.map -
Brush count : 2239
Entities : 460
Description :
Basically, it was a space-themed assault RPG map, it's also my first map :3
Knows bug : I tried another lighting system on the vehicles hangar, which give it a really bad light.
Credits : The ship isn't by me, someone else made it, Sorry but i didn't found the guy, Big thanks to him anyway.
--- UltimateDefense.map -
Brushes : 3238
Entities : 854
Description : The best map i've done, assault/RPG themed map.
Vjun style, with acid pools, dangerous traps and a little secret lab.
I've added the Planmap.png, the base of the map, unfortulateny, everything is writted in french.
Knows bug : The little teleport system to get out of the main shield for defenders isn't working, it's easy to fix ^^
Credits : Ki�µn'Fr' for the little shuttle base :3
--- Imperial-Center.map -
Brushes : 3282
Entities : 373
Description : The last map i've done, Another assault/RPG themed map ^^.
Hoth/Imperial style, featuring rebel ship, landing shuttle, and the Imperial Center.
Knows bug : The editor just shows me missing textures, last time i tested it they wasn't missing.
I don't triggered the shuttle attack, For now it's just brushs.
--- TexturesShadersScripts.pk3
Everything you need is here :3.
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Programs used :
Adobe Photoshop CS4
GTKRadiant v1.5
Paint (^_^)
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Feel free to use absolutely everything on these maps, ideas, prefabs' etc.
But please give me credits!
Cause i'm happy to share them with you ^^.
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
~Ced.