Undone Map Pack

By Zeogrey
Date: 10-11-2012

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---Zeo's Map pack---

Author : ZeoGrey / Cdx
Filename : Prefabs.zip
Total file size : 37.01 Mo

/!Warning!/! : This pack is specially made for mappers, it contains .map and .bsp files but most of them aren't done yet !
/!Warning!/!2 : triggers (target & targetname keys) are mostly writted in French ! .arena files may be writted in french too !
/!Warning!/!3 : My english is bad :3

Description :

This file contains some maps i've done time ago, unfortunately i don't have much more time to done em'
this is why i give them all to you ^^

This pack contains :

---Alderand-City-Rpg.map -

Brush count : 446
Entities : 4
Description :

I wanted to do a city-themed RPG Map, i had a big problem about the bar decal name, i couldn't fix it, so i just leaved.

It don't have triggers (bar door, etc.)

Knows bug : the shader decal.

---Base Ast�©ro�¯de Pirate (Asteroid pirates base, french name ;x) -

I just lost the .map file, sorry, i includes the .bsp so you can see what i've done on it, or pick up ideas.

Knows bug : I don't remember if i fixed ships elevators, which i think they still got the bad timing problem.
About the prison, i wanted to be able to activate / desactivate the trigger_space, toogle with the shield, like throwing your enemys in space by pressing a button. Unfortulately GTKRadiant can't desactivate the trigger_space, so everytime you go in the prison, you'll die :3.
There is no big trigger_space around the map.

---Desert_Outpost.map -

Brush count : 887
Entities : 35
Description :

Desert themed RPG map, I wanted to do a base like geonosis saw in Star Wars ep2

I've done the little ship myself .

Knows bug : Another decal that should desactivate itself when you open the door, Maybe missing textures too (Just remplace it :3)

---HangarCdx.map -

Brush count : 2239
Entities : 460
Description :

Basically, it was a space-themed assault RPG map, it's also my first map :3

Knows bug : I tried another lighting system on the vehicles hangar, which give it a really bad light.

Credits : The ship isn't by me, someone else made it, Sorry but i didn't found the guy, Big thanks to him anyway.

--- UltimateDefense.map -

Brushes : 3238
Entities : 854
Description : The best map i've done, assault/RPG themed map.

Vjun style, with acid pools, dangerous traps and a little secret lab.
I've added the Planmap.png, the base of the map, unfortulateny, everything is writted in french.

Knows bug : The little teleport system to get out of the main shield for defenders isn't working, it's easy to fix ^^

Credits : Ki�µn'Fr' for the little shuttle base :3

--- Imperial-Center.map -

Brushes : 3282
Entities : 373
Description : The last map i've done, Another assault/RPG themed map ^^.

Hoth/Imperial style, featuring rebel ship, landing shuttle, and the Imperial Center.

Knows bug : The editor just shows me missing textures, last time i tested it they wasn't missing.
I don't triggered the shuttle attack, For now it's just brushs.

--- TexturesShadersScripts.pk3

Everything you need is here :3.

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Programs used :
Adobe Photoshop CS4
GTKRadiant v1.5
Paint (^_^)

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Feel free to use absolutely everything on these maps, ideas, prefabs' etc.
But please give me credits!
Cause i'm happy to share them with you ^^.

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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.

~Ced.