Obstacle Course (v2)

By Vanidor {J}
Date: 06-26-2006
Version: v2

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Readme

Readme File:
06/25/06
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File Name : Obstacle_Course_v2
Map Name : Obstacle Course Version 2
File Size: 1.66 Megabytes
Version: Two
Production Time: second version only took me about a week since I was only editing existing stuff, the reason I've submitted
it so late is because I was working on other projects and didn�t sit down and do this one for a while
Author : Vanidor {J}
E-mail Address: smiget11@yahoo.com
Website: http://jediorder.funpic.org/
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Edits from V1:

1. I fixed the error where a player could cheat by avoiding the first 3 obstacles and just swimming to the
end of each room wall grabbing and jumping up to the platform, by making the platform higher from the water.

2. I fixed the error where a player could stand on the steps and just jump up to the starting platform without
needing to be teleported back

3. Fixed a few clipping errors

4. Added 2 new obstacles, and a hall way leading to the final room

5.Fixed the texturing error in the masher room

6. Made the map a bit brighter and easier to see in after complaints of it being too dark

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Map Description: This is just one long obstacle course that I made for training the members of
my clan, this map was not made to just be grappled across, if you plan too. Then
just don�t play it. This should be a great map for clans.

Obstacle Description:
1. The pillar jump: This is just a bunch of pillars that start to move down when u step on them,
the object is to get across the room by jumping from pillar to pillar.

2. Horizontal bars: Same idea as the first one jump from bar to bar to get to the other side,
the bars move into the wall when u land on them.

3. Moving Platforms: You need to get across the room by jumping from platform to platform,
this is personally the hardest part of the map to get through.

4. Wall run snake: I made the ceilings to low and the path to curvy to jump across so u need to wall run to a platform,
then wall run the rest of the way.

5. Wall mashers: Basically just try to avoid getting trapped between or under one of these, it gets faster the farther
you go.

6. The drop part a: Jump from bar to bar to the bottom, don�t fall or you'll die.

7. The drop part b: Once the bars stop, you need top use wall grab to safely make your way to the platform.

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This is my second released map. a version 2 of my first released map

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Bugs and Errors:
Occasionally the water on the steps looks funny, but I think that�s a Quake engine problem more than a mapping problem
If you find any bugs please e-mail me :)
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Installation:

Simply put the pk3 file into your Lucasarts/Jedi Academy/GameData/Base directory.
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Beta Testers:
Ra-Kom {J}
Izhar Pen {J}
Alpha {J}

THANKS TO:
Izhar Pen {J} for making an amazing levelshot, constant motivation, and for doing some grunt
work I was too lazy to do.

Alpha {J} for answering any mapping questions I had, and for calling me a moose.

RAVEN SOFTWARE for Jedi Academy

GEORGE LUCAS for Star Wars
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Site:
Visit our clan site at http://jediorder.funpic.org/
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THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.