ldj_mappack

By Livingdeadjedi
Date: 09-17-2007

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CTF_outpost a Jedi Knight : Jedi Academy Map
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Author : Livingdeadjedi
E-mail : ldj.mapper@ntlworld.com
Web : www.ldjmaps.jolt.co.uk

Mapname : CTF_Outpost
(console: 'map ctf_outpost1')
Filename : ctf_outpost1.zip

Gametypes : ffa

Buildtime : a long long time, cause i took a break :)
Compiletime : 1 hour

Brushes : 8136
Entities : 2720

Botsupport : Yes
Secret : No
New textures : Yes
New effects : No
New models : No
New music : No

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Description:-

An imperial water processing plant. nuff said ^_^

Secrets and tips:-

As an added challenge to CTFer's most Guns, ammo, health etc is in the main flag base where you start. There is another weapon with some ammo and health in the central area should you find it...

If you fall in the water look for the small steps out near the centre

As you enter a base, at the first door crossection try pressing USE button to close the deathstar style blastdoor. Same goes for most doors but this first one doesnt appear to do much at first, thus cutting off people after you when you have the flag. Although this can work against you and the evil ones amongst the opposition might close the door to stop you getting to your flag base... And might even camp out in said area :D

Not that i want to give any tactics away ^_^

Known bugs:
although doors have been tagged CLIENT ONLY the bots somehow manage to still close them, so playing with AI controlled bots is not recommended... plus its CTF and that is meant to be played with HUMANS anyway

Facts about CTF_outpost
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*Water made by Darth Norman himself
The master of outside areas ^_^


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Installation: put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
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SPECIAL THANKS TO: FOR
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»George Lucas - creating Star Wars
»Lucas Arts,Raven,Activision - making such great games like JK:JA (waves to people he knows at raven ^_^) for teaching me mapping all them years ago
»all who are responsible - the creation of the great software i used
(GTK Radiant 1.4(+Tools), Q3map2, EasyGen...)
»all members of these forums - support and advise
» www.level-designer.de
» www.sjcleveldesign.com
» www.map-center.com
» www.map-review.com
» www.levelsource.com


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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY
LLC AND/OR ITS LICENSORS.
You are allowed to use textures and/or shaders for your own projects -
IF THEY ARE NON-COMMERCIAL! (a little note in your readme would be great ;))