By BormKloon
Date: 03-01-2009
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Jedi Knight: Jedi Academy
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TITLE: Shadow Moses Island
AUTHOR: BormKloon
E-MAIL: bormkloon@hotmail.com
FILENAME: shadowmosesilsand.zip
FILESIZE: 4.47 MB
RELEASE : 27/02/2009
MAP NAME: Shadow Moses Island
GAMETYPE: ffa, duel, tffa
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CREDITS: Thanks to Konami and Hideo Kojima for Metal Gear Solid.
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INSTALLATION INSTRUCTIONS:
Simply extract the ShadowMosesIsland.pk3 to your JKA GameDatabase Folder.
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DESCRIPTION: A map based on the theme of Metal Gear Solid. Although, to be more specific. A map
based on the concept and design of the Shadow Moses Island nuclear disposal facility.
While the level is not built to be 100% accurate to it's source material, as several features were
either added or taken away. I feel it can still convey the spirit of the Metal Gear series.
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GLITCHES/ERRORS/BUGS: I do not believe there are any technical errors or bugs that would interfere
with gameplay, I would like to point out an anomoly I discovered after a lengthy compile. The top floor
vent shaft was never intended to lead anywhere however it wasn't supposed to be a simple dead end. There
was a specific obstruction placed there as an easter egg. However despite the "object" existing in the
map file, it is nowhere to be found in game. I won't disclose the nature of the "object" as I intend to
include it once more in a later version.
-Regarding Bot routes, I apologise for not including them in this version,
I did plan/attempt to, but they gave me more trouble then they were worth.
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ADDITIONAL NOTES: This map was pretty entertaining to build/test, it had it's problems but I feel
that it's turned out pretty well. I was honestly suprised at the speed with which I was able to build this
level, (myself being a novice mapper) after all this is only my second map and I think the more maps I
churn out the better I'll get. On the other hand I could've spent more time on this map, maybe given it some
extra polish here and there. Personally I just don't think this map had anymore to give. And whatever else I
could possibly add here, would probably be best served as another version altogether.
-There is a secret room somewhere on the helipad level, it is accessed by destroying a couple of breakable
beams.
-REX's raydome is destructible if you know what that is.
-REX's cockpit can be entered, it's pretty easy to figure out so I won't say how.
-This readme is a copy of the Rusty Bucket Bay readme, it may contain traces of rust, banjo's or kazooies.
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY KONAMI, MICROSOFT, ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.