By Krattle
Date: 09-09-2007
Title: Alzoc 3 Capital City
Author: Krattle
E-mail address: bbanzai.william@gmail.com
Level Information: Multiplayer
Brushes: 7752
Entities: 1298
Music: Yes (Road to the West from Cowboy Bebop by Yoko Kanno and the Seatbelts)
Botroutes: No
New Textures/Shaders: Yes
New Models: Yes
Programs Used
GtkRadiant 1.4.0
q3map2
Adobe Photoshop CS2
Description
A group of skyscrapers in the mountains of Alzoc 3. Flying verhicles and
floating ad pods lend a futuristic atmosphere to the map. The FPS is very bad,
but that cannot be avoided with such a large map where many
rooms have large windows from which one can see almost the entire map.
This is the end product of a long chain of maps that stretches all the way
back to Jedi Outcast. The first was ffa_coruscant and the first JA update was
called ffa_corellia. This, the third and final update is set in the capital
city of Alzoc 3. Cannonicity was not a concern of mine while making this map
so if this is not how Alzoc 3 is "supposed to look," deal with it.
Credits
Dad*Mad for the Palace Wars polished marble textures.
DEADLOCK for the Matrix Dojo wood textures.
Eniac for the black and white marble textures.
Rob Adarin for the Outrider textures.
Stamper for the Coruscant Underlevels textures.
Starunner for the Coruscant Promenade textures.
SzicoVII for the NeoTokyo textures.
MDN14 for bot routes.
Aurebesh, Alphashadow, and Blade Runner textures are my own textures. Permission
is not necessary if you wish to use them; just be sure to credit me.
The skybox is from the Jedi Oucast Demo.
Installation
Extract the ZIP file using WinRAR or WinZIP, place the extracted files
in the Jedi Knight Jedi Academy/Game Data/base folder. Then simply start
JA MP, create a Solo Match or start your own server and it should
appear under ffa, team ffa, and duel.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.