Sssid - Jedi Temple on Coruscant v1

By several sided sid
Date: 05-23-2006

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Thursday 18th May 2006

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Map Name : sssid_jedi_temple_v1

Author : Several Sided Sid (a.k.a. Andy Reeves)

Email Address : sssid@hotmail.co.uk
(PLEASE LET ME KNOW WHAT YOU THINK!)

Music by : John Williams

Map description : This is THE Jedi Temple as seen in the prequels trilogy... the galactic home of all the Jedi Knights, on Coruscant. Where all training begins, where all home life takes place for those in the Jedi Order.

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On the absence of city lights twinkling in the distance, this was for technical reasons.

The Jedi Temple itself is sooo big that Radiant could not possibly cope with something on that scale, so I had to build just the illuminated 'playable' area at the base of the pyramid, where we see Anakin and the Clone Troopers advancing in Revenge of the Sith, and where we see Yoda and Obi Wan battling it out in the daytime.

I considered a daytime map, but found the best way to handle the subject matter and the fact that I have only built a percent or two of the overall size of the place as it would be in reality (let's face it - this place is home to several thousand Jedi Knights at any one time!) was to fade away into blackness and suggest that there is more out there.

Personally, I think it makes for pretty atmosphere :D

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File Size (.pk3) : 10,743 kb
Date Released : (.v1) Thursday 18th May 2006

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Notes : I would not have built this map at all had it not been for Guss, who very kindly invited me onto his Jedi Temple Team.

The plan is to release a colossal Temple map, inside and out, and this is my part.

I thought I'd release it early to show how the project is going and to whet a few appetites for more.

Thanks man - this one taught me a lot!

Also another big thanks to SathiroN, for his continuing support and for letting me use some of the textures he created for my Mos Espa Outskirts map.

Hopefully sooner or later he will do the Jedi community a favour and release a compendium of his unfinished work!! (hint hint, nudge nudge, wink wink...)

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And oh yes... for all those coca cola can fans out there - I think I left another one in here somewhere.

SEE IF YOU CAN FIND IT!

(It ain't too hard this time... I think...)

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* Play Information *

New Textures : YES

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* Construction *

Brush Count : 1,897
Entity Count : 2,020

Software used : GtkRadiant v 1.4

Known Bugs : None - please let me know if you find any :)

Build Time : 10 WEEKS - BUT I PUT IT DOWN TO BEING A DAD AND NOT HAVING A LOT OF TIME ON A DAY-TO-DAY BASIS!!! BESIDES, THE LIGHTING ON THIS BABY TAUGHT ME THINGS I THOUGHT I ALREADY KNEW!! CHECK OUT THAT ENTITY-COUNT!

I'll be kind here and suggest to other mappers that the best way to light some maps is by using dozens and dozens of tiny little lights, rather than a handful of massive ones.

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* How to use this map *

Put the .pk3 file in your GamedataBase directory.
Presuming you've followed the default installation trajectory, it'll end up as this:
c:program fileslucasartsstar wars jedi knight jedi academygamedatabasesssid_jedi_temple_v1.pk3

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* Copyright / Permissions *

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