ffa_corellia

By Krattle
Date: 01-30-2006

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CORELLIA
Brush Count: 6761 Entity Count: 1918

Title: ffa_corellia
Author: Bret Oliver (Krattle)
E-mail Address: boliver@triadbiz.rr.com (Please send any complaints or comments to this address.)
Recommended Number of Players, not including oneself: 8 people, 8 bots
System Used: Pentium D 2.8 GHz, 1GB RAM, 256MB NVIDIA GeForce 6800
This map can be played with the recommended number of people, at the highest graphics settings, and at a resolution appropriate to your screen.

Level Information
Bot Support: Yes
New Textures: Yes
(Note: This map only works in the �Free for All� and �Team Free for All� game-play modes.)
This is an update for JA of my JO map called �ffa_coruscant.� Several of the alterations I made necessitated the name change.

Description
Dusk on Corellia in a trio of skyscrapers piercing the clouds. There are flying vehicles, rotating neon signs, sewers, and high-rise apartments.

Known Bugs
If you have a low-end system, the map will be somewhat slow in places (30-50 FPS). In some places, however, the FPS will be quite high (70-90 FPS). Low-resolution settings will greatly speed up the map, like 800X600 or 640X480.

If you have a high-end system, the FPS will be high throughout.

Credits
Assistance with Level Design: Evader
Beta Testers: Evader, JE_Odin, Lil Killa, and Krattle
Bot Routes: MDN14
Custom Textures and Shaders: Deadlock, Rob Adarin, Starunner, and Krattle
(Anyone may use my custom textures, so long as I am credited with them.)
Level Design: Bret and Lauren Oliver
Prefabs: Evader, Stamper, and Krattle

Installation
Extract the PK3�s from the ZIP file, place them in the Game Data/base folder inside the �Jedi Knight Jedi Academy� folder, and then load the map as an FFA.

This map may not be copied, and I won�t give consent to do so.