Jedi Hotel V2 (FIXED)

By SkaterJohn16
Date: 10-17-2005

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Jedi Academy Mod


Title : Jedi Hotel V2 (FIXED)
Author : SkaterJohn16
E-Mail : skaterjohn16@hotmail.com
Website : skaterjohn16.netfirms.com
(Im know in game as SplenectomY)

File Version: 2.0 (FIXED)
File Name : jedihotelv2.pk3

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NOTE: IF YOU DOWNLOADED THE PREVIOUS V.2.0 BEFORE 10-5-05, DELETE IT! IT
CRASHES THE GAME!


----(FROM V1 README)----- (ALL FIXED)

-IMPORTANT - LIGHNING EFFECTS WERE REMOVED TO UP FPS - THUNDER AND RAIN
REMAIN!

Description : First thing I need to get out of the way - If you venture
forth beyond the lobby and the main areas be prepared to face some dark,
spooky environments that you may get lost in, but I'm famous for big dark
things. I think they make better saber duels. However, the main areas are
rather well lit so, everyone will be fine. And yes, the doors are WAY
oversized - it's supposed to be luxurious.

This map is a map that I have been trying a few new things in. I have a nice
working storm going on, complete with working splash effects and rather
moody and pleasing lightning/thunder effects. There are a few hotel rooms
that can be "purchased" and can only be opened from the inside by the
purchaser. More on that later. There is a sequence that, if trigered, will
start the map exploding. If not fixed, the map will end. There is a slot
machine in the bar that you can get lucky on (currency is in the form of
score). Basically, this map was designed in mind for both hard core ffa'ers
and people who would like more things to do in their spare time. I like to
call it, an Interactive FFa Experience. I will now break down the components
of the Hotel.

Hangar:
Just a nice, rainy dueling area. This area was featured in a preview duel
map level not long ago. To access, follow the "MAIN HALL" from the "LOBBY".

Main Hall:
The access for travelers to the main section of the hotel. You'll find that
a lot of the hotel is undergoing repairs. There are two sub sections from
the main hall - one room leads to the busted "TRAM WAY" and the other leads
to the "BAR". If you follow the main hall strait from the "HANGAR", you will
reach the "Lobby."

Lobby:
This is the area where most of the action will take place, given that
everyone will spawn either here or in the "BAR". Visually pleasing (save for
the invisible flower pot vase in the corner... dont ask...), the lobby
offers great observation space as well as dueling grounds. There are also
enough obstacles for an adrenaline pumped ffa. From here, you can access the
"BOARDING HALLS", the "MAIN HALL" and the "BAR."

Bar: (FIXED)
The bar is almost nesessity for any good ffa map. Here, you will find ample
space to sit and talk to clan members or friends, a nice dueling pad,
toggle-able cantina music, and the slot machine. The slot machine can be
found on the upper deck next to the entrance to the "MAIN HALL." To use,
face the far side of the machine and press the use button. THE SLOT MACHINE
NOW HAS AN ATTITUDE PROBLEM AND WILL PUT YOU TO WORK.

Boarding Hall A:
This boarding hall can be accessed from the ground floor of the "LOBBY".
Here, one can purchase rooms and ring the buzzers of rooms already occupied.
At the end of this hallway lies the "CHASM".

---To use the rooms--- If you access Boarding Hall A from the "LOBBY", the
check in room is the first door on the left. Enter it, and notice the
consoles with blue flares above them. Walk up to a console, and a room
description will be given. If you like it, press space bar. Immediately
after you activate it, a message will appear telling you to jump (you only
have 3 seconds after activation time to jump in the portal). Jump into the
blue flare, and you will be in your room. If somebody presses your buzzer,
the door will flash red and an annoying sound will play. You can open your
door but, if you leave, you cannot regain entry to your room. The room lasts
for five minutes, and when time is up, a message will appear telling you to
"ACTIVATE THE LAPTOP TO RENEW YOUR ROOM". To do this, walk up to the laptop
in your room and activate it AFTER your time expires. Your room will be
renewed for another five minutes.

Boarding Hall B:
This boarding hall can be accessed from the balcony of the "LOBBY". Here,
you can find the meditation room, a sparring room and the chasm.

---VERY IMPORTANT NOTE---
BEWARE THE SPARKING PANEL ON THE WALL IN BOARDING HALL B. IF THIS PANEL IS
DESTROYED, THE REACTOR WILL OVERLOAD. When this happens, stay calm. You have
6 minutes to repair the reactor core. Travel down that hall to the chasm and
access the door on the other side. Use the ventilation system to access the
reactor. It is perilous, but not impossible to traverse. Once at the
reactor, avoid the reactor fans - for they will kill you instantly. Find the
repair console and activate it to save the map from certain doom (if you
fail, the map will change, thus ending that round.)

Chasm:
This area is the perfect hide out for someone who likes the dark. This shaft
is the only access to the reactor core at first, so get to know it well.
This area acts as a bridge between the two boarding halls.

Reactor:
The reactor is a dangerous place. Once there, however, you can access the
TRAM WAY! Take the tram back to the "MAIN HALL" and it will be open
permanently to travelers.

OK, some of the areas of the map dont look as good as the main areas...
especially the tram way. However, I am pressed for time in college and I
need to get this map out of my hair... Ive spent a year on it. Expect a
version 2 in the near future offering brighter rooms, a better tram, more
things to do and speeders.

-----VERSION TWO UPDATES-----

Camera Room:
All players now start in a "camera room" that can see almost every room in
the hotel. View a room to see the room and whoever may be in there. Jump
above a screen to enter that room.

Universal Teleportation System: (NOW FIXED)
The UTP is a useful tool for travel around the hotel. Every player starts
with this device. Make sure your saber is NOT OUT. PRESS AND HOLD ACTIVATE
AND ATTACK AT THE SAME TIME FOR THREE SECONDS! You will then teleport back
to the camera room, where you can access all the other rooms. This was
designed to balance the overall size of the hotel so players can stay
together and keep the flow of the map.

Swoop/Tram Update: (FIXED now more swoops spawn)
You now have nice little swoops to spawn and ride on on the tram track.
Enjoy the "swoop-o-cross" obstacle track for racing and a good time. The
swoops destroy themselves if not used for 10 seconds.

Texture Facelift:
Textures are now exiting and less repititious. Yay.

More Health packs:
Have been added. As well as sheilds and more bacta.

Other Fixes:
Fixed the amazing duel glitch where u would be thrown off the map. Also
reduced the size of the doors. FPS is improved. Loading time is reduced by
400%.
More Yay.

Reborn Arena: (NO LONGER CRASHES MAP)
This area is set across the bar in the lobby. Go here to battle a
successively harder slew of Reborn NPC for points and Honor.

* Map Information *


Bot Support: yes
New Textures: yes
New Music: no


Game types are FFA and TFFA
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* How to install *

Slap the pk3 in your base folder and enjoy.


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* Copyright / Permissions *

WARNING. YOU MAY *NOT* USE ANY OF MY TEXTURES. IF YOU WISH DO TO SO PLEASE
EMAIL ME FIRST. THANK YOU.

Other editors may NOT use this map as base for other maps, using reverse
decompile methods.

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION,
RAVEN,
OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT
COMPANY LLC AND/OR ITS LICENSORS.

Special thanks to my Fiancee {LOTS}BlackRose for letting me use her laptop.
I love you.