Kamino

By Sith-J-Cull
Date: 08-08-2004

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Mapname Kamino (ffa-rpg version 1)
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Author Sith-J-Cull (James culley)

map released 08/08/2004

Gametype FFA

Instalation place this pk3 in your base folder, and run the map from your JKA MP menu!

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Description

Hey everyone, now I know you have been waiting for this in a long time,
dont forget its a version 1 so it has some bugs here is a list of them

1 FPS is a little low in the clone room (I cant really do a lot about that but I will try).

2 parts of the map show through the sky box whilst standing on Jango's landing pad.

3 Layout - I will alter the layout of Kamino for version 2 so that things are closer together.

4 The locked doors in this version will lead to other areas in version 2

So If you guys can put those little things aside for a while and enjoy this version until I get version 2 out
that would be great!!

Anyway, now for the details; I used terragen to make the sky box images I tried to make them as kamino as possible
but I think I may tweak them for version 2 (I hope to have a moving sea too). I would say that 85% of the textures
in kamino are custom and I made them using photoshop 7.0 and made use of several of the pluggins there for effects,
such as making the black non solid ;) (gothixc I am sure you will be pleased LOL).

I have used two custom models in this map; the excelent Jedi Starfighter and the wicked slave1 both of which I got
permission to use and I have included the readmes that came with them in this pk3. One thing I must say though is that
as the slave1 modle was textured as bobba's version I retextured it to silver and blue, its not such a great texture job
but never mind.

There are a few doors in this map that must be opened using the force, if you remember in Episode II Jango cuts the line
and Obiwan falls down and manages to grapple that ledge/walkway, well I included this area so when you are on Jangos landing
pad be sure to re-enact this scene!! the door on that walkway is made so that you have to use the force to open, once
opened it takes you to a lift that will rise back up to the top of the pad ;)

Anyways I hope you guys enjoy it - I enjoyed making it I hope its what you were expecting, after all its just a map!

Version 2 coming soon!! (version two will mainly be for AOTCTC)


Upcoming maps to expect

* Episode III Mustafar

* Jurancor park

* Endor outpost (next)

* Battlefront Naboo



Sith-J-Cull


Credits

Map design and production Sith-J-Cull <thats me;)

Slave 1 See bellow

Jedi starfighter


George Lucas for imagining Kamino (my fav place in starwars)

Raven for giving me the chance to build it and run it on JKA (not that I asked them or anything ;)

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JEDI KNIGHT II CUSTOM PRE-FAB MODEL
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Title : Slave 1 model
Author : darkskywalker aka josh javaheri
E-Mail : joshjavaheri@yahoo.com
Website : http://swonthenet.cjb.net

File Name : slave1darkskywalker.zip
File Size : 571k
Date Released : 6-12-02

Description : A Slave 1 model.

Comments : INSTALLATION: YOU MUST PLACE THE SLAVE1.MD3 AND SLAVE1UVMAP.JPG IN THE
GAMESDATA>BASE>MODELS>MAP_OBJECTS>SHIPS FOLDER, THEN YOU CAN IMPORT INTO
THE EDITOR WITH THE MISC-MODEL THINGY.

Note: You'll have to make a bounding box for it. I hate radiant :) A few people
have complained about the uvmap not being able to work in Multiplayer, but only a
few. :)


THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.