By DLEGION
Date: 03-04-2010
Version: 3.0
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Jedi Knight : Jedi Academy
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TITLE : DLEGION EUROCORP CITADEL
VERSION : 3.0
AUTHOR : DLEGION
E-MAIL : punisher_dio@hotmail.com
WEBSITE :
FILENAME : D-EUROcity.pk3
FILESIZE : 89.6 Mb
DATE RELEASED: 22 february 2010
CREDITS : HUGE list!
in no particular order:
* Ockniel and Angelmodder,members of "RUN AMOCK STUDIOS"
* kidoncrack, -raz0r- and NAB622 for the help on JKA modding forums
* to MSLAF, a very good mapper, that inspired me,
and allowed me to use some models made by him.
* to jedicouncilgcx texture creator.
the best and more useful custom texture i found,thanks!
* to the creators of some awesome *.md3 models
* to the creators of mini-ties.this things are great!
* to ayala,for the help in scripts with mini-ties
and other. really thanks!
* richdiesal for his great and simple tutorials.i still use them.
* lots of sites for tutorials. many closed now :( .
* to all the people that helped me with editor problems and bugs,
to many editing forums, to the people that inpired me and
to people that allowed me to use their textures or models! thanks!
NOTE FOR * to ID software for this great engine, for great games and for
JK3FILES Q3A textures and models inspiration. must be sayied something about this:
i downloaded entire packs of "remade" textures and models,
made by fan of the game, freely avaible online,
that not violate any plagiarism policy around here, and with the permission
of the various authors. map was started over a year ago....i formatted
my PC many and many times from the start of this work, and by now i can just
give you the link to some sites i used to get this awesome 3D models, don't ask
to me to link each model please, because is a huge work to re-track down
each single model i used.it's all online, you can search and you will find them,
like i did!
* to sith J cull for some very good ground textures.
a very good mapper!
* to "mighty pete" for a really good skybox texture used in Dmonolith map.
* to my beautiful girl! she supported me with her love!
INSTALLATION INSTRUCTIONS : place the " D-EUROCITY.PK3 " file
in your JKA (jedi academy) game folder,
in the directory GAMEDATA/BASE.
should be in the same folder as "assets1.pk3"
then start the game, create a new match, and under
"duel, ffa or power duel" you should find the map "EUROCORP CITADEL".
TECHNICAL : total brushes: 6798, total entities: 938, lights: 184, models 108+239, doors: 124
DESCRIPTION: is a map for JKA (JK3, or jedi academy, call it as you want).
map consist in a very big area, filled with many skycrapers,on every one there is a link
to go to the main one. on the main skycraper there is a garden, and under it an hangar.
docked at a side of this building there is also a non-enterable spaceship.
hovering in the sky is the main ship, a 5 deck ship (4 deck + flight deck).
* the deck where is the respawn is the basic one.bridge, engine and crew quarters.
* lower deck is a luxury deck, with pool, bar and bedrooms.
* lowest deck is a "private one", with master bedrooms, holographic room, and other.
* high deck is an "hidden one", it contains shields and weapons systems,cyborg and armory,
two "helicon" class research labs,the computer and power cores and nuclear warheads.
* highest deck is the flight deck, accessible by the elevator in the first lab in high deck.
the rear of th ship can be opened, and you can spawn and fly mini-tie fighters from here.
STORY:
It is 95 years after the Syndicates fought for power.Eurocorp prevailed,now an oppressive peace reign,
and the Syndicate, hasn't been idle. Not only have they been upgrading the computer control Chips
embedded in people's brains, but they have also started a massive technological research
to find out how they can utilise more of the brains they control.
they also developed new war machines and cyborgs.
the heart of this develop is the "Eurocorp citadel", an ultra-fortified planetary headquarter, where
factory, offices, shipyards and research labs are located. even living quarters, for eurocorp workers.
this citadel is protected by the most lethal weapons at Eurocorp disposition,including orbital weapons.
high rank executives of EUROCORP have at theyr disposition a "croteus" class airship, able to fight in space
in case of war, with a control center for cyborg operations and even a fighter wing.
it has also luxury living quarters, to accomodate executive and his fellowship.
this ships can be seen travel in space, underwater and in the city skyes, and when
not used they are docked at EUROCORP buildings.
tonight a croteus is flying in the sky of the EUROCORP citadel, the ultra-fortified
EUROCORP headquarter. docked at one of the main skycraper is a "doomhammer" class
battleship, protected by patrolling variable fighters "VOD6" and guarded by gear transformed VOD6.
supported gametypes: duel, FFA, powerduel, TFFA.
is made by my fantasy, anyway is inspired by syndicate wars.
BUGS : actually the only manifested bug in many and many hours of testing with forcemod III
is this: in really rare cases when pressing the button to spawn a mini-tie, it does not appear
but if you try to come througt it (where it should have spawned) you notice there is something
"invisible" that block your path. if you try to enter the (invisible) vehicle game will crash.
i suggest to destroy it and try again to get a correct mini-tie.
report if you find other bugs !
COMMENTS : was a continous fight against the editor bugs (GTKradiant 1.5.0)
for small map it's easy, but when map grow it start to be very buggy!
suggest: FORCEMOD III. is a very good mod, will give you much.
Thes hovering ship is FULLY explorable, it means it has no "fake doors" or
inaccessible areas. check with attention every area, try "use" button on
every console and in every direction, maybe you can find an hidden room
or more!
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
bye bye!