The Legend of Zelda: Twilight Princess - Link's Vision

New version available! Find it here.

By Zedar
Date: 07-23-2007

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Jedi Knight: Jedi Academy
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TITLE: The Legend of Zelda: Twilight Princess - Link's Vision
AUTHOR: Zedar
E-MAIL: gamerguy01@hotmail.com
WEBSITE: n/a

FILENAME: vision2.zip
DATE RELEASED: 7/22/2007

CREDITS:

First of all, Raven, George Lucas, all the people who contributed to the game in some way.
Oh, and Nintendo as well, for Twilight Princess as well as the music I used.

-=Textures, Shaders, and Effects=-
Szico VII and Silverwest (fireflies)
Gaara_of_the_Sand (Triforce texturs, shaders, and glow)

-=Testers=-
Himura
Slasher
BntyHntr

-=Special thanks=-
The One and Only: being kind enough to help me out when it appeared that I couldn't use the effect(s) I had planned to use.
BntyHntr: Fixing up the music and levelshot stuff since my game and GTK Radiant would not cooperate.

INSTALLATION INSTRUCTIONS: Use Winzip or similar software to open the zip file containing the .pk3 and the readme and all that. Place "Link's Vision.pk3" in the base folder and load up a game on multiplayer.

DESCRIPTION: This map is based off a cutscene from Twilight Princess that details the origin of the Fused Shadow. It contains a few things from that cutscene, specifically the small hill, floating sparkly things, and the Triforce.

BUGS / COMMENTS: This is my second or so map, and my first officially released one. I don't think it turned out too awful (compared to my first). Obviously it isn't spectacular, but that's due to both my skills and the nature of my subject matter.
There shouldn't be any real "bugs," though a few things might look odd.
The map functions in FFA and Duel gametypes, and bot support is included.
I know that there are extra things in the pk3. This is because GTK and Pakscape were being moderately stupid, so I wanted to be sure I had everything correct.

One other thing: there is a death trigger around the map's edges. This is in place to keep the fights focused more towards the center as well as to keep players from reaching the wall.
It kind of looks awkward though, so for the sake of argument, just say that since this whole thing is a big illusion, wandering too far from it will unhinge your mind and kill you or something, lol.

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.