[CONTEST] Dawn on the Plains

New version available! Find it here.

By Jedi_Mediator
Date: 03-26-2007

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JEDI KNIGHT: JEDI ACADEMY MODIFICATION
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Title:
Author: Jedi_Mediator
E-Mail: klope3@msn.com
Website: *none*

Filename:
Filesize:
Date Completed:

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Installation Instructions: There are several ways to use most mods:

Auto-effect: These installed mods automatically affect the gameplay in Jedi Academy. They are extracted into the BASE folder of the Jedi Academy/Gamedata folder.

Load-up: These installed mods do not automatically affect the gameplay of Jedi Academy when you load the game: you have to load them up from the MODS menu under the "Setup/Mods" tab in the main menu.


Either of these are viable options, even for maps. Choose whichever is most convenient for you.


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Description: A small fiord during a foggy dawn. A nice, scenic place for a duel! ....or, *would* be.

Bugs: There are several small bugs with the bots in my duel map.
1. The bots will sometimes get stuck in walls.
2. For some reason, after one round of playing with bots, the game seems to forget the botroute and they start to do their default jumping dance randomly around the level. Currently, I do not know how to fix this.

----Any further bugs you may inform me of in the comments section, and I will try to fix them, or just contact me at the above address.----

Future Plans: I plan to greatly expand this duel map into a much more efficient FFA map. The graphics will be greatly enhanced and look very beautiful!

Comments: I would just like to note right here that I *was* going to enter my map in the Advanced rank...but several major things happened that seriously impaired my map's appearance. For this reason, I had to neglect the "Aesthetic Appeal" judging aspect and bump down to Intermediate.

1. My computer is incredibly slow to be doing the level of modding I do (processing-wise). Because even a very small light compile of my map took FOREVER, I knew that a full compile would probably take somewhere around three eternities :P For this reason, I had to -meta (full-bright) compile my map, instead. However, I did try to remedy this visual hit by adding fog and specular highlights on a few textures. I did tint nearly all the textures in blue, just to reinforce the dawn setting, but...it was far from adequate. Before modifying it at all towards the end of a V2, I will address these map errors/problems as quickly as possible.


Look forward to a beautiful FFA map in the future, rivaling even Arevass and BlueIce Twilight! :D


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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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CREDIT: All goes to me, TerraGen, and the advice of many.