Duel Carbon JA

By Darth NormaN
Date: 01-08-2006

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Duel Carbon JA a Jedi Knight : Jedi Academy Map
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Author : Darth NormaN
E-mail : darth-norman@gmx.de
MSN : darth-norman@gmx.de
ICQ : 262187088
Web : www.illusions-tec.de/dntuts/content.html

Mapname : Duel Carbon JA (console: 'map duel_carbon_ja')
Filename : Duel_Carbon_JA.zip
Filesize : 2.7 MB
Releasedate : 01/2006

Gametypes : ffa duel powerduel

Buildtime : ~50h
Compiletime : ~10min

Brushes : 465
Entities : 165

Botsupport : Yes
New textures : Yes (textures from JKII)
New effects : Yes
Secret : No
New models : No
New music : No (kor_dark/korrib_dark_explore)

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Facts about Duel Carbon JA
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* non-commercial re-creation of Raven's "duel_carbon" from JKII :P
(Jedi Knight� II : Jedi Outcast� ©Raven Software)
* new possibilities of interactivity:
» carbon-lift can be used
» lights can be switched out/on
» few things can be destroyed
* new graphics:
» supports JA's "Glow"-effect
» 2 carbon-packs were added
» new effects were added
» lightning was improved A LOT

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Description
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If you may already recognized is Duel Carbon JA a re-creation of JKII's duel_carbon,
which i loved to play and so i decided to do rebuild that map and make it even a little
bit better than the original.

So all credits go to Raven Software, who developed this map.

To achieve this I first rebuild it just from seeing old duel_carbon and not
copying any material out of the .map. After that I made the lightning which
was terrible in the original :P the map also supports the glow effect.
Next thing was the interactivity and u know in Arevass there wasn't much of this so I
decided to put something in here:
1st there is the carbon grapper that can be lift up
2nd u can switch some of the lights on/off
and 3rd you can blow up many things.
I know thats not too much but maybe it makes fun and gives the map more realism.
OK that should be enough :)

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Installation
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put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder

I hope you will enjoy it!:)

» Darth NormaN

...and btw: turn glow effect on ('r_dynamicGlow 1'), it looks so pretty ;)

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SPECIAL THANKS TO - FOR
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» Illusions Tec - Team - support
» George Lucas - creating Star Wars
» John Williams - composing this great music
» Lucas Arts,Raven,Activision - making such great games like JK:JA and duel_carbon
» all who are responsible - the creation of the great software i used
(GTK Radiant 1.4(+Tools), Q3map2, EasyGen...)
» all members of these forums - support and advise
» www.illusions-tec.de
» www.darth-arth.de
» www.sjcleveldesign.com
» www.map-review.com
» my family - support (not disturbing me while mapping xD)

Thanks to all of you.

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Addition
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We (my testers and me) tested this map on a clear version of JKA (v1.0.1,
without bonus mappack). So if there are still some unexpected bugs then you
have broken shaders/assets in your base folder.
If you are sure that this is not the case contact me personally or in the
forums i mentioned above. But i hope that won't be necessary ;P

The archive 'duel_carbon_ja.pk3' includes the following files:

- map in .bsp AND .map format
- new textures
- new shaders
- new effects
- arena file/levelshot/botroute

...and the folders that belong to them.

To map with my shaders enter "carbon_chamber" into your shaderlist.txt!
YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR
LEARNING AIMS ONLY!!!

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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION,
RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
You are allowed to use textures/shaders/efffects for your own projects -
IF THEY ARE NON-COMMERCIAL! (a note in your readme would be great ;))