Sith Cellar Duel

By Darth_Ipsum
Date: 03-01-2010

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JKA Sith Cellar Duel
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Mapper: Tj0nge (aka Darth Ipsum)
Mail: darth_ipsum@hotmail.com
Homepage: (Don't really have one, but take:)
http://www.map-craft.com/modules.php?name=Profile&mode=viewprofile&u=3018
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Brush count: 211
Entities: 66
Building time: In total one, maybe two hours.
Compile time: give or take 2-3 minutes
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It's not really my first map, but it IS the first map I publish. It's my best-looking map
ever too. Maybe There's a little bit too much red, and maybe I had to make the lights
flicker a bit, but I'm only a beginning mapper.
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No custom textures; one custom shader (for the levelshots); no music at all; no new models;
botroutes included.

Gametypes: Duel and PowerDuel.
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Installation:
Just extract the .pk3 file using winRar, winZip or any other program to your Gamedatabase folder.
Basic Path: C:Program FilesLucasArtsJedi Knight Jedi AcademyGamedatabase
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Known problems:
I doubt if there are some... Oh, wait, one thing, the grate in the small side room isn't
transparent, but that wouldn't be such a big problem, I think.
(And, btw, in the levelshots you'll see some weapons with blue glow around them, but you
can't see them in-game, I think that's because it's a duel map, and not FFA. If you want,
you can play it in FFA, just add 'ffa' (without '') to the 'Gametypes' line in the
sith_duel.arena file)
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Thanks to all members of the Map-Craft forums for helping me with problems I discovered. In this map, and all other maps I've made (but not published, they just weren't good enough).

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.