FFAmod Cvars
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FFAmod Server Cvariables

A number of cvariables are available for changing the way FFAmod behaves. There are some new cvars that are specific to FFAmod and many of the cvariables are from JediMod. Some of the Jedimod cvars have had their default settings changed from the original Jedimod defaults. As noted above, these changes are to achieve a level of balance that was not present with the default Jedimod settings.

A complete list of cvariables with explanation follows:

FFAmod Cvars:

mod_jetpack ("1" is the default)

"0" disables the use of the jetpack
"1" enables the use of the jetpack. Note Jetpacks can be used in duels, but use up shield energy

mod_jetpackFuel ("5" is the default)

"0" the jetpack does not consume fuel (shield engergy)
"5" the jetpack consumes 5 units of fuel per second (this must be a positve integer).

mod_jetpackNoWeapon ("1" is the default)

"0" weapons can be used while jetpack is on
"1" weapons cannot be used while jetpack is on

mod_jetpackNoForce ("1" is the default)

"0" use of force powers is allowed while jetpack is on
"1" use of force powers is not allowed while jetpack is on

mod_grappleNoWeapon ("1" is the default)

"0" use of weapons while grapple is fired is allowed
"1" use of weapons while grapple is fired is not allowed

mod_throwDuel ("1" is the default)

"0" disables challenging others to a duel with saber throw.
"1" enables challenging others to a duel with saber throw.

mod_forceDuel ("1" is the default)

"0" disables challenging others to a full force duel.
"1" enables challenging others to a full duel.

mod_restrictVote ("1" is the default)

"0" no restrictions on votes (if enabled with g_allowvote)
“1” restricts voting to changing the map or kicking players

mod_motd1, …, mod_motd16

Set each of these cvars to each line of a (possible) 16 line MOTD to provide information (e.g. rules) to players when the join battle. Mod_motdX cvars that are empty, i.e. equal to “”, will not be displayed.

mod_motdtime ("10" is the default)

Set this cvar to the time, in seconds, that you wish the MOTD message to remain on the screen.

mod_duelSever ("1024" is the default)

Set the cvar to be the distance (map units) at which a duel is considered severed. If you want duels to never be severed then make this, say, 9999.

mod_standardBots ("1" is the default)

"0" the server will allow any bot character (if the skin/model supports it) to be added

"1" the server will allow only standard game bots.

mod_multitaunt ("1" is the default)

"0" the +taunt command will play the standard model/skin taunt

"1" the +taunt command will rotate through all available model/skin taunts.

mod_singleKick ("1" is the default)

"0" double click is required for kicks

"1" single click will kick (as will double click).

mod_duelXtTimelimit ("1" is the default)

"0" free for all maps will end at timelimit as normal

"1" if a duel is in progress, a free for all map will not end until the duel is complete

 

Jedimod Cvars:

mod_infotime

"0" This is a wait period in milliseconds to protect from people changeing models/extended saber/dualsaber rapidly
increase for a longer wait period.  Decrease for a shorter waitperiod.  If 0 then there is no wait period.
note: jedimod 1.2 default was "500".

mod_cheatprotection

"50" You can not change models if you are this close to another person. 50 is about 4 feet in the game. 
Increase to expand the no model change radius.  Decrease to allow players to change models when they are close

mod_boxing ("0" is default)

"0" Disable
"1" You can use the /punch emote and punch people

mod_duelshields

"25" Get 0 shields after a duel
Any other number, Get that much shields after a duel (I like 25 since thats what players start with)
note: jedimod 1.2 default was "0".

mod_pushall ("0 is default)

"1" Items can be pushed like in single player
"0" Disable

mod_clientscale ("0" is default)

"0" Disable
"1" Clients can type /size somenumber to change their size. ex. /size 0.5 makes you the size 0.5

mod_maxsize

"1.5" Default max size, if a player does /size 2.3 their size will only change to 1.5 because of the maximum
Any other number changes the maximum size a player can become through the /size command

mod_minsize

"0.6" Default min size, if a player does /size 0.2 their size will only change to 0.6 because of the minimum
Any other number changes the minimum size a player can become through the /size command

mod_grapple ("2" is the default)

"1" Grappleing hook is useable only by mercs and only in Jedi Vs. Merc mode. (+use to activate hook)
"2" Grappleing hook is useable by all players in all game modes. (+use to activate hook, default for +use is the e key)
"0" Grappleing hook is not useable.
note: jedimod default was 1.

mod_timescale

"1.0" This isn't really a variable, its actually a command that changes the timescale variable so that you dont have to have cheats activated to change the timescale.
Any other number, change the timescale.  0.4 is good for slow mo fights.

mod_extraStances ("0" is default)

"0" extra stances are not available to single saber users.
"1" extra stances are available to single saber users.
NOTE: for some reason this cvar is not mentioned in the JediMod documentation and is “1” by default.

mod_allStances ("0" is the default)

"0" Disable
"1" All stances can be used with dual sabers and the dual bladed saber

mod_nerfDualBlade ("0" is the default)

"1" Players are slowed down when attacking with the double bladed saber. This is done to make the game more balanced.
"0" Disable

mod_hilts ("1" is the default)

"1" Custom hilts may be used.
"0" Disable

mod_nerfbs ("2" is the default)

"2" Backstab damage is like in 1.04
"1" Backstab damage is mid way between 1.03 and 1.04
"0" Backstab damage is like in 1.03

mod_blockThrow (default is "1")

"1" Saber throws can be blocked and knocked down if your saber is defending
"0" Disable

mod_scaleModels     ("1" is the default)

"1" Models will be scaled by the scale factor set in tckmodel.cfg
"0" Disable

mod_scaleDamage ("0" is the default)

"1" Damage will be scaled based on the attacker's saber size and the defender's model size
"0" Disable

mod_scaleKicks        ("0" is the default)

"1" Kick damage and knock back will be scaled based on the attackers model size and the defenders model size.
"0" Disable

mod_dualbsScale (1.0 is the default)

"1.0" Scales dualsaber style's backstab damage by this factor.
Any other number changes the scale factor.

mod_gib ("1" is the default)

"0" Disable
"1" As far as I can tell if this is 1 then people sometimes disintegrate when you kill them

mod_blockScale ("1.0” is the default).

“1.0"  When saber is blocked, it will remain on the ground for a random amount of time. This cvar scales the maximum amount of time.
Higher numbers mean less time.  0 means no auto blocking

mod_nerfspin ("1" is the default)

"1" Disables spinning during backstabs
"0" Enables spinning

mod_nerflunge ("1" is the default)

"1" Disables lungeing while in the air like in 1.04
"0" Enables air lunge like in 1.04

mod_dualblade ("1" is the default)

"1" Allow players to use the "thedestroyer" cheat without cheats on
"2" Players can have two dualbladed sabers at once (providing dualsaber is on)
"0" No dual bladed sabers.

mod_dualsaber ("1" is the default)

"1" Allows players to use two sabers at once.  Dualsabers are activated using the command /twosaber
"0" Disable

mod_emotes ("2" is the default)

"1" Emotes may be used
"2" The sleep emote may also be used (makes you look sortof dead though)
"0" No emotes

mod_multiduels ("1" is the default)

"1" Multiple duels can happen at once
"0" Disable

mod_tckcolors ("1" is the default)

"1" Tchouky's rgb saber colors are enabled
"0" Disable

mod_scaleSabers ("1" is the default)

"1" Sabers are scaled in the same way that models are
"0" Sabers are not scaled

bot_honorableduelacceptance ("0" is the default)

"1" Cheat protection have been removed. if you have you saber off and chalenge a bot in a saber duel he will accept.
"0" Disable