Duels: Three Different Types
FFAmod supports three different types of duels. The keys for making
different duel challenges may be bound in the user interface menus. Go
to the Control/Other panel and set the keys for Saber Challenge
(standard duel), Saber/Throw Challenge, and Full Force Challenge. When
another player challenges you to a duel a message will appear telling
you about the challenge and the type of duel requested. You must respond
with the same duel type in order for the duel to be started.
The Saber Challenge is the standard free-for-all duel – all saber,
no throw, no force, no kick damage. This type of duel is easy to fight
even for a novice – in fact, a simple spin and attack with a single
dual blade saber, purple stance, and lots of movement is pretty hard to
defeat!
The Saber/Throw Challenge is the same as the standard duel except
saber throwing is allowed. I have heard the use of saber throw during a
duel described as "cheap". Well, IMHO, this
is wrong. When saber throw is added to the duel, players must learn to
attack only when the advantage is clearly theirs. To do otherwise -- like
using continuous hacks in strong stance, or a simple tornado attack in
light stance -- will get you dead by saber
throw. It also opens up much more complex fighting opportunities and is
just much better all round. Of course, it is much harder -- and maybe
this is why some players don't like it much. (By the way,
spamming the saber throw will get you killed quickly too, because your
saber can be knocked out of the air by a defending player and then you
are wide open to counter attack).
The Full Force Duel is for the ultimate duel challenge. Everything is
allowed and kick damage is normal. Essentially, this duel type is a full
wide open free for all between two consenting adults. Your blows and
force blasts will not effect other players.
This is the most complex and most difficult contest, equivalent to full
force duel matches, but with the added interest of the free-for-all game
when not duelling.