FFAmod Server Cvariables
A number of cvariables are available for changing the way FFAmod
behaves. There are some new cvars that are specific to FFAmod and many of
the cvariables are from JediMod. Some of the Jedimod cvars have had their
default settings changed from the original Jedimod defaults. As noted
above, these changes are to achieve a level of balance that was not
present with the default Jedimod settings.
A complete list of cvariables with explanation follows:
FFAmod Cvars:
mod_jetpack ("1" is the default)
 | "0"
disables the use of the jetpack |
 | "1"
enables the use of the jetpack. Note Jetpacks can be used in duels,
but use up shield energy |
mod_jetpackFuel ("5" is the default)
 | "0"
the jetpack does not consume fuel (shield engergy) |
 | "5"
the jetpack consumes 5 units of fuel per second (this must be a
positve integer). |
mod_jetpackNoWeapon ("1" is the default)
 | "0" weapons can be used while jetpack is on |
 | "1" weapons cannot be used while jetpack is on |
mod_jetpackNoForce ("1" is the default)
 | "0" use of force powers is allowed while jetpack is on |
 | "1" use of force powers is not allowed while jetpack is on |
mod_grappleNoWeapon ("1" is the default)
 | "0" use of weapons while grapple is fired is allowed |
 | "1" use of weapons while grapple is fired is not allowed |
mod_throwDuel ("1" is the default)
 | "0"
disables challenging others to a duel with saber throw. |
 | "1"
enables challenging others to a duel with saber throw. |
mod_forceDuel ("1" is the default)
 | "0"
disables challenging others to a full force duel. |
 | "1"
enables challenging others to a full duel. |
mod_restrictVote ("1" is the default)
 | "0"
no restrictions on votes (if enabled with g_allowvote) |
 | “1”
restricts voting to changing the map or kicking players |
mod_motd1, …, mod_motd16
Set each of these cvars to each line of a
(possible) 16 line MOTD to provide information (e.g. rules) to players
when the join battle. Mod_motdX cvars that are empty, i.e. equal to
“”, will not be displayed.
mod_motdtime ("10" is the
default)
Set this cvar to the time, in seconds, that
you wish the MOTD message to remain on the screen.
mod_duelSever ("1024" is the
default)
Set the cvar to be the distance (map units)
at which a duel is considered severed. If you want duels to never be
severed then make this, say, 9999.
mod_standardBots ("1" is the
default)
 |
"0" the server will allow any
bot character (if the skin/model supports it) to be added |
 |
"1" the server will allow only
standard game bots. |
mod_multitaunt ("1" is the
default)
 |
"0" the +taunt command will
play the standard model/skin taunt |
 |
"1" the +taunt command will
rotate through all available model/skin taunts. |
mod_singleKick ("1" is the
default)
 |
"0" double click is required
for kicks |
 |
"1" single click will kick (as
will double click). |
mod_duelXtTimelimit ("1" is the
default)
 |
"0" free for all maps will end
at timelimit as normal |
 |
"1" if a duel is in progress, a
free for all map will not end until the duel is complete |
Jedimod Cvars:
mod_infotime
 | "0"
This is a wait period in milliseconds to protect from people changeing
models/extended saber/dualsaber rapidly |
 | increase
for a longer wait period. Decrease
for a shorter waitperiod. If
0 then there is no wait period. |
 | note:
jedimod 1.2 default was "500". |
mod_cheatprotection
 | "50"
You can not change models if you are this close to another person. 50
is about 4 feet in the game. |
 | Increase
to expand the no model change radius.
Decrease to allow players to change models when they are close |
mod_boxing ("0" is default)
 | "0"
Disable |
 | "1"
You can use the /punch emote and punch people |
mod_duelshields
 | "25"
Get 0 shields after a duel |
 | Any
other number, Get that much shields after a duel (I like 25 since
thats what players start with) |
 | note:
jedimod 1.2 default was "0". |
mod_pushall ("0 is default)
 | "1"
Items can be pushed like in single player |
 | "0"
Disable |
mod_clientscale ("0" is default)
 | "0"
Disable |
 | "1"
Clients can type /size somenumber to change their size. ex. /size 0.5
makes you the size 0.5 |
mod_maxsize
 | "1.5"
Default max size, if a player does /size 2.3 their size will only
change to 1.5 because of the maximum |
 | Any
other number changes the maximum size a player can become through the
/size command |
mod_minsize
 | "0.6"
Default min size, if a player does /size 0.2 their size will only
change to 0.6 because of the minimum |
 | Any
other number changes the minimum size a player can become through the
/size command |
mod_grapple ("2" is the default)
 | "1"
Grappleing hook is useable only by mercs and only in Jedi Vs. Merc
mode. (+use to activate hook) |
 | "2"
Grappleing hook is useable by all players in all game modes. (+use to
activate hook, default for +use is the e key) |
 | "0"
Grappleing hook is not useable. |
 | note:
jedimod default was 1. |
mod_timescale
 | "1.0"
This isn't really a variable, its actually a command that changes the
timescale variable so that you dont have to have cheats activated to
change the timescale. |
 | Any
other number, change the timescale.
0.4 is good for slow mo fights. |
mod_extraStances ("0" is default)
 | "0"
extra stances are not available to single saber users. |
 | "1"
extra stances are available to single saber users. |
 | NOTE:
for some reason this cvar is not mentioned in the JediMod
documentation and is “1” by default. |
mod_allStances ("0" is the default)
 | "0"
Disable |
 | "1"
All stances can be used with dual sabers and the dual bladed saber |
mod_nerfDualBlade ("0" is the default)
 | "1"
Players are slowed down when attacking with the double bladed saber.
This is done to make the game more balanced. |
 | "0"
Disable |
mod_hilts ("1" is the default)
 | "1"
Custom hilts may be used. |
 | "0"
Disable |
mod_nerfbs ("2" is the default)
 | "2"
Backstab damage is like in 1.04 |
 | "1"
Backstab damage is mid way between 1.03 and 1.04 |
 | "0"
Backstab damage is like in 1.03 |
mod_blockThrow (default is "1")
 | "1"
Saber throws can be blocked and knocked down if your saber is
defending |
 | "0"
Disable |
mod_scaleModels
("1" is the default)
 | "1"
Models will be scaled by the scale factor set in tckmodel.cfg |
 | "0"
Disable |
mod_scaleDamage ("0" is the default)
 | "1"
Damage will be scaled based on the attacker's saber size and the
defender's model size |
 | "0"
Disable |
mod_scaleKicks
("0" is the default)
 | "1"
Kick damage and knock back will be scaled based on the attackers model
size and the defenders model size. |
 | "0"
Disable |
mod_dualbsScale (1.0 is the default)
 | "1.0"
Scales dualsaber style's backstab damage by this factor. |
 | Any
other number changes the scale factor. |
mod_gib ("1" is the default)
 | "0"
Disable |
 | "1"
As far as I can tell if this is 1 then people sometimes disintegrate
when you kill them |
mod_blockScale ("1.0” is the default).
 | “1.0"
When saber is blocked, it will remain on the ground for a
random amount of time. This cvar scales the maximum amount of time. |
 | Higher
numbers mean less time. 0
means no auto blocking |
mod_nerfspin ("1" is the default)
 | "1"
Disables spinning during backstabs |
 | "0"
Enables spinning |
mod_nerflunge ("1" is the default)
 | "1"
Disables lungeing while in the air like in 1.04 |
 | "0"
Enables air lunge like in 1.04 |
mod_dualblade ("1" is the default)
 | "1"
Allow players to use the "thedestroyer" cheat without cheats
on |
 | "2"
Players can have two dualbladed sabers at once (providing dualsaber is
on) |
 | "0"
No dual bladed sabers. |
mod_dualsaber ("1" is the default)
 | "1"
Allows players to use two sabers at once.
Dualsabers are activated using the command /twosaber |
 | "0"
Disable |
mod_emotes ("2" is the default)
 | "1"
Emotes may be used |
 | "2"
The sleep emote may also be used (makes you look sortof dead though) |
 | "0"
No emotes |
mod_multiduels ("1" is the default)
 | "1"
Multiple duels can happen at once |
 | "0"
Disable |
mod_tckcolors ("1" is the default)
 | "1"
Tchouky's rgb saber colors are enabled |
 | "0"
Disable |
mod_scaleSabers ("1" is the default)
 | "1"
Sabers are scaled in the same way that models are |
 | "0"
Sabers are not scaled |
bot_honorableduelacceptance ("0" is the default)
 | "1"
Cheat protection have been removed. if you have you saber off and
chalenge a bot in a saber duel he will accept. |
 | "0"
Disable |
|