TESTING INGAME
To pack a model up for in-game consumption, you should create a zip file, named whatever you like. Within this zip file, you should place the following folder setup
Models/Players/ModelName/
(ModelName should be your model’s name! Ie DarthDarth)
What I usually do within windows is right click within a computer folder, such as c:\base\, and create a new folder, name it models
I create another folder, name it players
Then take my custom model folder (which contains the textures, model.glm, .skin file, .surf files, and the sounds.cfg file if you have one)
Put the CustomModel folder into the Players folder
Put the Players folder into Models folder
Zip the Models Folder
You should now have a zip file containing your completed model!
Rename the ModelName.zip file to ModelName.PK3
And boom, its all packed up.
Move this PK3 file now into
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\Gamedata\Base\
directory, which should also contain the assets0.pk3 file
start up jedi knight ii, and see if your model’s picture shows up in the select menus!
If it doesn’t show up, you may have any one of a number of errors:
Check the console when you load up the game to see if it gives any errors
(Tilden key)
go back to your model setup and check the setup of the folders in the zip
check the naming of the GLM files, the .SKIN files, things like that
if the sounds don’t work, check and see in the console ingame for the specific files
it all comes down to having done something wrong in the process that the game doesn’t like!