By Kahn D'halaine
Date: 06-17-2008
Version: 1.3
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Jedi Knight II: Jedi Outcast
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Title: UltimateWeapons
Version: 1.3
Author: Dahlaine
E-Mail: kahn.dhalaine@gmail.com
MSN: jespermattiasson@hotmail.com
Website: http://hosted.filefront.com/Dahlaine
File Name: UltimateWeapons_JK2.zip
File Size: 16 Mb
Date Released: June 1 2008
Contents: UltimateWeapons_JK2.pk3, xyz_bryar_pistol.pk3, xyz_dc-15A_pah.pk3, xyz_green_bowcaster.pk3, zzz_UltimateWeapons_LQEffects.pk3
& zzz_UltimateWeapons_NoBlood.pk3. Descriptions for each file below.
ReadMe.txt, Dark Forces Mod Contacts.txt, MBII ReadMe.txt, DC-15A ReadMe.txt, REAL Sounds ReadMe.txt, Weapons Upgrade v.2
ReadMe.txt, TK-231's Special Effects Mod V1 Base ReadMe.txt.
I: INSTALLATION INSTRUCTIONS
II: DESCRIPTION
III: OPTIONAL FILES
IV: KNOWN BUGS
V: PROGRAMS USED
VI: CREDITS
VII: SPECIAL THANKS
VIII: AUTHOR'S COMMENTS
IX: LEGAL NOTES & DISCLAIMER
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INSTALLATION INSTRUCTIONS
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Extract the desired files to your JKA Base directory.
Note that other mods may interfere with my mod. PK3:s are loaded in this hierarchy:
Mod directory/PK3:s
Mod directory/files in folders
Base/PK3:s
PK3:s are loaded alphabetically, and therefore you can't name a mod something like "aaa_mymod.pk3" as it would be overridden by the
base JKA assets.
Thus you can override the effects in OJP and ForceMod by placing UltimateWeapons in their mod folder.
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DESCRIPTION
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Finally UltimateWeapons is out! There are so many changes in this, so I won't remember to mention them all.
I can conclude this mod by the words "movie authency" and "enhancement".
Let me quote the intro of the TRAILER (check it out! [URL]http://jediknight3.filefront.com/file/UltimateWeapons_Trailer;90171[/URL]),
that Nozy found so descriptive:
"This mod was intended to recreate the look, sound and the very FEELING of Star Wars - something I felt missing in JKA.
To accomplish this I put together the best of all weapons mods I found along with my own work, to make a perfect weapons mod.
This is: ULTIMATE WEAPONS"
That says pretty much it what this is. The weapons have been altered to resemble the movies (those that are in the movies) or just
enhanced, such as the explosions.
Let's go for the general:
IMPACT EFFECTS: New impact effects based on the MBII effects, a.k.a. TK-231's Special Effects Mod V1 Base, by TK-231. They are much
more movie-like (like everything else, so I won't mention that anymore), with lots of sparks, smoke, chunks, lightflashes and all you could
ask for. The effect is random, with different sizes, sounds (there are 80 different impact sounds!) and burnmarks (these are brand new!).
EXPLOSIONS: Much bigger explosions with lots of smoke, fire and that stuff accompanied to great sounds!
MODELS: Most models have been enhanced by a chrome shader to make them shiny, and a hand shown on the 1st person models (cred
to PerfectJamie @ Massassi). Some are brand new (the DFMod models).
ICONS & TEXT: All weapon icons have been remade to show the improved weapons. The text strings have also been altered for some
of the weapons - instead of just saying E-11 Blaster Rifle and Thermal Detonator they now say BlasTech E-11 Blaster Rifle and Baradium-
core Thermal Detonator.
SOUNDS: Of course the sounds are according to the movies.
Here're some extended descriptions:
LIGHTSABER: The lightsaber blades are my own Ep3-style blades, with the pointed tip. Uses the much more realistic clash effect from
OJP and MBII. The sounds are the grinding ones from the classical trilogy, with very good impact sounds and activation/deactivation
sounds. The regular saberon is Luke's saber from ROTJ, the saberoff... I can't really think of that I heard something different in the
first movies. That sound is actually the only thing that has survived from the first version (unreleased) of this mod. The enemy saberon
and -off is from Dooku's saber, in AOTC and ROTS. The new icon is Obi-Wan's saber from ROTS.
THE FORCE: Movie-like push/pull and grip sounds (oh, I just got a Dejá Vú), the well-known "Force Rumble". This is best heard using
a subwoofer (it's shaky!). The effects of these are invisible. The lighting sound is the same as when Dooku blasts Anakin and Yoda in
AOTC, with an improved effect; much blueer, electrical-like with lightbeams coming from the user's palm. Force Speed sound like if
you go into a different form of existance or something like that, that the time is being slowed down. You who have played JK2 will most
probably recognize the Sense and Rage sounds as the ambient sounds in the Valley of the Jedi.
BLASTECH DL-44 HEAVY BLASTER PISTOL: Replacement from JKA for the Bryar, sounds like Han Solo's pistol in ANH and ESB.
BLASTECH E-11 BLASTER RIFLE: Much better models with darker textures, shinier shader, and the sounds... They're like a dream, from
the blasting in ANH.
TENLOSS DXR-6 DISRUPTOR RIFLE: Looks like it's a brand new weapon - shiny! Really nice sounds, effects and a new scope, based on
the A280 scope in MBII. The disintegration effect is now a lot of fire and smoke that leaves a pile of ashes for some seconds...
WOOKIE BOWCASTER: Polished by a furry hand, sounds like Chewie's firing in ESB and ROTJ. Red bolts as default, but green is optional.
IMPERIAL HEAVY REPEATER: Sounds like the repeater in Dark Forces with its blue bolts.
DEMP2: Probably the most polished gun of them all... Much more electrical effects, and there comes smoke from the muzzle when firing,
inspired from the Jawa ion gun in ANH.
GOLAN ARMS FC1 FLECHETTE WEAPON: Now fires red-hot metal shards, as the description says! The shards stay buried in the wall for
some time. Sounds much more shotgun-like. The alt-fire is shield-protected frag-grenades that spread lots of shrapnel when they go.
I also added a "grenade goes into position" sound after each fired grenade.
MERR-SONN PLX-2M PORTABLE MISSILE SYSTEM: Oh my, in ForceMod II with f_scaleFirearmDamage set to 5 these are feared, as they
blow you apart like nothing! The explosion is much bigger, the sounds are great with a "place new missile in position" sound after each
firing. The smoketrail is made much longer, with a matching powerful loop sound. I also reskinned the missiles to dark grey.
BARADIUM-CORE THERMAL DETONATOR: Now this looks like it should do, a big expanding glowing sphere of doom... New models, sounds,
you name it! Sounds exactly like the thermal Boushh (a.k.a. Leia) holds up in Jabba's palace in ROTJ.
TRIP MINES: Red laser beams... Big explosion if you touch'em... Really nice sounds...
DETONATION PACKS: New sounds and a big explosion with a lot of smoke...
ITEMS: New item respawn sound (dunno how to describe it), bacta sound like some sort of hydrualic injection and a new chat sound like
a short comradio static. Oh, and the spawn effects! Big beam(s) that leaves a little mark on the ground where you spawned.
The portable sentry now fires green bolts and sound like a big ship cannon (the Lady Luck cannon, the cannons aboard the Dreadnaught).
MISC SOUND CHANGES: New sounds for weapon switching, low ammo warning and hologram sounds for the opening cutscene.
GAME FUNCION CHANGES: I've edited the weapons.dat script to make some weapons fire a little faster and increased the ammo limit, only
for SP though.
That's it for the main mod, UltimateWeapons.pk3. Now for the additional PK3:s!
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OPTIONAL FILES
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There are some additional files that alter the weapons in some ways:
BRYAR PISTOL REPLACEMENT - xyz_bryar_pistol.pk3:
Replaces the DL-44 with Kyle Katarn's modified Bryar pistol from Dark Forces, with appropiate sound from Jedi Knight: Dark Forces 2.
BLASTECH DC-15A RIFLE REPLACEMENT - xyz_dc-15A_pah.pk3:
Replaces the repeater with the DC-15A clone trooper rifle by Pahricida for MBII. New sounds and effects by me.
GREEN BOWCASTER BOLTS - xyz_green_bowcaster.pk3:
Makes the bowcaster effects green, with different sounds.
LOW QUALITY EFFECTS - zzz_UltimateWeapons_LQEffects.pk3:
If you find the effects laggy due to all the sparks, try setting fx_expensivePhysics to 0 (don't know if this exist in JK2) or place this file in
Base. It lowers the number/removes the sparks and makes the smoke fade faster.
NO BLOOD - zzz_UltimateWeapons_NoBlood.pk3:
If you don't think blood fit into Star Wars or just don't like blood, this is the file for you! Removes the blood splats from the effects, but leaves
a slight red smoke, because in Ep1 when Obi cuts Maul in half, there's coming reddish smoke from the cut. Did Obi hax the system even in his
young days, or what do you think?
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KNOWN BUGS
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Sometimes the effects disappear when many are active, due to the game's sprite limitation. Use zzz_UltimateWeapons_LQEffects.pk3 to
solve this.
The chrome shaders may not work properly in MP, at least they don't for me. I have no solution to this.
Note that other mods may interfere with my mod. PK3:s are loaded in this hierarchy:
Mod directory/PK3:s
Mod directory/files in folders
Base/PK3:s
PK3:s are loaded alphabetically, and therefore you can't name a mod something like "aaa_mymod.pk3" as would be overridden by the
base JK2 assets.
Report any bugs you may find, and give me some feedback while you're mailing me. ;P
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PROGRAMS USED (This is where I brag 'bout my programs ;D)
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NotePad, the modders best tool!
EffectsEd
ShaderEd2
ModView
Audacity
Adobe Photoshop 7
PakScape
That's all you'll need for a mod this size, and a whole lotta patience! But it's fun, and you get a lot of computer experience.
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CREDITS
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Yikes, this is much! Since I've taken some material directly, or modified taken material from other mods, that must result in
much cred to be mentioned. Here we go:
Dark Forces Modification : Weapon models (blaster, bryar, thermal detonator)
- Salvador Barale, Luke Ashdown
(http://darkforces.jediknight.net)
Movie Battles II Team : Textures, original effects, sounds
(http://www.moviebattles.com)
Weapons Upgrade - PerfectJamie : 1st person models with hand shown
(http://www.massassi.net/levels/files/2621.shtml)
BlasTech DC-15A - Pahricida : Optional Heavy Repeater replacement models
(http://jediknight3.filefront.com/file/Blastech_DC15A;72979)
Beast : DL-44 Pistol 3rd person model
(http://www.moviebattles.com)
Haps Trooper - HapSlash : 3rd person blaster model
(http://jediknight3.filefront.com/file/Haps_Trooper;24382)
TK-231's Special Effects Mod V1 Base : Original effects (same as in MBII)
(http://jediknight3.filefront.com/file/TK231s_Special_Effects_Mod_V1_Base;81812)
REAL Sounds - Neo_mp5 : Force Push/Pull sounds, Disruptor firing sounds
(http://jediknight3.filefront.com/file/REAL_Sounds;48655)
Many, many, MANY sound effects - FanFiles.com : Almost all sound effects
(http://www.fan-files.com/)
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SPECIAL THANKS
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All the guys mentioned above, my friends for support and good friendship, Inyri Forge
for helping me to put the mod up to the JKFiles rules, Dave Klope (a.k.a. Jedi_Mediator) for
inspiration, the guys at Raven for a great game, my family for having the patience with me,
Ben Burtt for original sound design, and very special thanks to George Lucas, for the creation
of Star Wars.
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AUTHOR'S COMMENTS
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Hope you will appreciate my work with this, it took a loooong time to complete.
This is the first of a bunch of mods I've had piled up. The thing is that I wanted to release
everything chronologically, so this is what will come up:
Kahn D'halaine's Lightsaber: My personal lightsaber, my very first modelling work.
Trooper Voice Mod: Changes the sound of the Stormtroopers to those heard in the movies
and Dark Forces 2, and also changes the voice of Trandoshans to
something more trando-like, and some other voices as well.
Camera and Time Script: A .cfg script for SP that allows you to easily manipulate the
third person camera (great for modellers looking for good
screenshots) and timescale command (can make up for some
interesting movies).
I am also a member of the Harry Potter Modification Team, a.k.a. FlashLight B.
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LEGAL NOTES & DISCLAIMER
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN OR LUCASARTS ENTERTAINMENT COMPANY LLC.
ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. THIS MODIFICATION IS RELEASED "AS IS", AND ITS
CREATOR TAKES NO RESPONSABILITY WHATSOEVER FOR ANY DAMAGE IT MAY CAUSE IN ANY WAY. THIS MODIFICATION IS COPYRIGHT © 2008
Jesper "Dahlaine | Kahn D'halaine" Mattiasson. ALL RIGHTS RESERVED. IF YOU WISH TO USE ANY COMPONENTS FROM THIS MODIFICATION,
PLEASE ASK ME FIRST, AND I WILL MOST LIKELY SAY 'YES'.