Missile Mod

By ASK
Date: 06-09-2002

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= Missile Mod =
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Here\'s one of the first MOD\'s for Jedi Knight 2, using the recently released SDK.

Mod features:

- Rockets bounce around, after 15 bounces they explode.

- Rockets deflectable with saber, although this has only about 25% chance

- Rocket gets slower and does more damage with each bounce

- Rocket splash damage also increases, albeit much slower

- A new feature to rockets: on bounce they have 75% to home on one of the near enemies (or friends , does not include you).
Of course if it bounces once again it will consider homing on one of the near opponents instead of the current one.

- By a popular request, THEDESTROYER is now can be used anytime, the health of the user
will be reduced in half.

- Force Jump is now 2 times as powerful.

- Disruptor Alt-Fire now shoots trough walls. Note: no see through walls by default,
if you have seeing, it will work regardless...so it won\'t be a cheat.

- A new Cvar, g_missilemod has been added. This allows you to toggle the gameplay that is the best for missilemod: When the
cvar is 1, the client gets a Rocket Launcher with 999 ammo, a Disruptor with 999 ammo and a Saber on respawn. They also
get 125 health and armor.

Installation instructions:

- Extract the zip into the gamedata directory, preserving the directory structure

- Make a shortcut to jk2mp.exe, add in its end: +set fs_game missilemod or you can go to
Setup->Mods and select it there (if you don\'t know how to make the above shortcut).




Version history:

1.0 - basic mod
1.1 - added THEDESTROYER, splash damage increase
1.2 - Disruptor now fires through more walls than before
Jump toned down
Fixed THEDESTROYER big, you could die because of it.
1.3 - Rocket enchancing

Credits:

Vesentac - for helping me making the Disrupto work. Thx a lot man!!!
CaptShadow, Cowboy, Pedda, JPS - beta testers.
tR|Joe - The most dedicated beta-tester of all!

Submit feedback and ideas to:
ask@darklordofsith.net