By Boinga1
Date: 04-09-2003
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JEDI KNIGHT II MODIFICATION
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Title : Boinga1's Episode 1 MOD
Author : Boinga1
E-Mail :
Website :
File Name : ep1.zip
Items: ep1.pk3 (the heart of the MOD, skin/model changes, etc.)
ssmod.pk3 (makes the saber stances more jedi-like)
obitest.pk3 (adds the follwing NPCs:"rebornmaul""jedijinn""jedikenobi""jedimace"
readme.txt
screenshots
Description : An Epsidoe I mod, based as closely to the movie as could be using the standard JK2
game. NO NEW MAPS just replaces models, sounds, and the like.
Features : ep2 sabers v3 or something
replaces x-wing models with naboo starfighters (doesn't work quite right when they're on the ground)
Tavion to Aurra Sing
Stormtroopers to Battle Droids
Bartender to Watto
Desann to Darth Maul
Kyle to Episode 1 Obi-Wan model by Toonces
Rebels and Bespincops to gungans
Reskinned Jan
Jedi to Yoda
Jedi2 to Plo Koon (skin by neomarz1 aka Mars Marshall)
Jeditrainer to Mace (robed)
Lando to Mace (prisoner, unrobed, with force powers and saber)
Luke to Qui-gon
Uses Obi-wan's, qui-gon's, maul's, and mace's sabers
New music for Yavin_final
Edited scripts-player has force powers to some extent throughout the whole game (not full!)
Replaces sounds
New Weapons sounds
Known Bugs : Yoda's hair may not work right unless you have the yoda_kinja.pk3 file in your base directory. Mace sometimes has problems
on ns_streets, if he does just open the console and type map bespin_undercity to skip the level.
Comments :
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.