Hyper Weapons Mod

By WeedWhacker
Date: 09-05-2002

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Readme

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JEDI KNIGHT II MODIFICATION
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Title: -Hyper Weapons Mod
Author: -WeedWhacker
E-mail: -whosyourdaddy@paxway.com

File Name: -hyper_weapons_mod.pk3
File Size: -3.102k
Date Released: -9/4/02

Description: This file makes it so that you can now carry 999 ammo for all weapons
except for the Merr Sonn and the explosives, which are at 50. I also increased the
firing rate of all of the weapons (Except for weapons that you have to charge [does not apply to the Wookie Bowcaster]) and made most of them comsume less energy per shot.
Note: I have noticed that in most other mods like this one the FC1 Flechette Weapon has
caused problems when it\'s firing rate was increased. This was due to too many entities
being on the screen at the same time. I was able to find the perfect balance (Imo)
between having the weapon firing slow enough not to cause problens, yet fast enough to
actually be called \"rapid fire\".

To Use This Mod: Simply download the hyper_weapons_mod.zip file, open it with WinZip
and copy the hyper_weapons_mod.pk3 file to the \"GameData\\base\" directory in your JKII
folder. To uninstall it, just delete it (duh).

Legal Crap:

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

You may distribute this file to anyone, so long as this readme file is included and
unedited. You may upload this file to any website, but please make sure I am given
full credit for it and that it is in it\'s origanal .zip file, again unedited. Please
e-mail me first, though. You may not edit any of these files without my permission.
Hyper Weapons Mod is copyright WeedWhacker 2002.