JEDI KNIGHT II MODIFICATION
This mod includes all of Tchouky's code for rgb sabers and model scaling.
Title : JediMod++ v3.0
Author : BOFH, Dest(Original), [WD]Rage (Tchouky's mod is also included))
E-Mail : email@example.com (BOFH) firstname.lastname@example.org (Dest)
All extra modifications made by BOFH
File Name : JediPlus3.zip
File Size : 633 kb
Date Released : 08/01/02
Description : This is version 3.0 of JediMod++
- (THIS IS NOT REGULAR JEDIMOD. THIS IS ENHANCED)
- It includes:
- Admin Functions as follows
- Freeze, Unfreeze, FreezeAll, UnFreezeAll (BOFH and [WD]Rage
- Slap (BOFH and [WD]Rage)
- Slay (BOFH)
- Ban (Dest)
- Clientban -- ban by client # (Dest)
- Correct tckmodels.cfg (BOFH and Various Other People)
- Allowing force powers during duel other than Mind Trick & Lightning via a CVAR (BOFH)
- Adding just saber throwing to duels. (BOFH)
- Allowing RGB Sabers in TeamPlay modes [CTF/Team FFA] (BOFH)
- Can have two sabers at once (Dest)
- Two new stances (Dest/JK2's own code)
- New special move
- Can scale how often blocks occur
- Saber scaling
- Emotes (Dest)
- Chose to nerf or un-nerf back stab dammage
- Chose to allow players to spin mouse during backstabs
- Kick Tag
- kicking off walls while not on ground
- Saber only JediMaster mode with a dualsaber. If you start a game of JediMaster
and weapons are disabled then it goes into this mode. It's fun.
- lots of cvars (All Programmers)
- The goal of this mod is to customize your saber and to let you have the color you want.
(because a lightsaber is personal and everyone is different so they need to be diferent in game)
- so you can define the color of your saber with the R G and B parameters.
- in the setup screen choose TCK MOD and define the colors with the sliding bars or setting the exact values.
- Your oponents will see the custom color of your saber and bots may have custom colors too (for bots open bots.txt in the pk3).
- The double bladed light saber are not cheat protected anymore but a server cvar : g_enabledoublesaber allows or not the activation of double bladed sabers.
- Bots can also have a double bladed lightsabre(see bots.tct) and they will become harder to kill ! (it s toggled by the cvar g_botdoublesaber).
- Added a new feature extended blade (like Corran horn's saber or Gantorris' saber).toggoled by the command tck_dualphase(or go to the controls/other setup screen) .Admins can remove it with g_enableextended 0.
- Added 2 diferent colors for each players. The normal one, and one for the extended saber or the second blade of your double bladed saber.
- Slowed down the extended blades user.
- Added the model scaling possibility. So you can have yoda at a good height :).
- This feature is controlled by the server based upon the names of the models. open tckmodel.cfg and add the model names to the list.
- the smaller characters can also have a smaller lightsaber and bigger characters have a bigger saber too.
- Parts of JK2++ Beta 4
- Added new scales for some models
- Fixed bot variables / honorable duel
- Fixed Kyle's BOT
- Look forward to more updates by BOFH, Dest and Tchouky
-Hilt models can now be selected like player models.
-Hilt Pictures in hilts on http://jediplus.afraid.org (BOFH)
-Attacking with the dualbladed saber now makes you move slower.
-Saber blades now come on one at a time for dualsabers and dualbladed saber
-skill mode, toggled with mod_skillMode, causes damage to be area specific. So if you get hit in the head
it does 2x damage while getting hit in the legs does 0.9x damage
-mod_hilts variable: If it is 0 then different hilts arent allowed on the sever.
-mod_allStances variable: If it is 1 then the double saber and double bladed saber can use all the stances
-can now type /dualsaber instead of /twosaber and /dualblade instead of /thedestroyer
-All Admin Functions From JK2++ are now added in! -- Freeze, Unfreeze, Silence, Unsilence, Slap
-Bots with dualsabers now work. They have to have dualsabers enabled in their
bots.txt file though.
-fixed a bug with the disruptor firing from 3rd person.
-Cheataccess now last until the map is changed.
-fixed a bug that caused an overflow if g_enableextended or mod_tckcolors were 0
-fixed force powers affecting non-duelers during duel, non-duelers affecting duelers. (BOFH)
-fixed problem with kyle's saber hilt causing an error message.
Installation : Extract all files in the GAMEDATA folder.
Execution : Run the game on the server with +set fs_game jediplus
- Or select the JediMod++ v3.0 in the mod setup screen.
Comments : Remember that you can only play this mod if the server has it and is running it.
- The original mod is opensource, feel free to improve upon it.
- Have Fun !
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.