JediMod++ (v3.0)

By Spectrum
Date: 08-02-2002
Version: v3.0

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JEDI KNIGHT II MODIFICATION
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// JediMod++
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This mod includes all of Tchouky's code for rgb sabers and model scaling.

Title : JediMod++ v3.0

Author : BOFH, Dest(Original), [WD]Rage (Tchouky's mod is also included))

E-Mail : dysfunction@nyc.rr.com (BOFH) dest123@hotmail.com (Dest)
All extra modifications made by BOFH

File Name : JediPlus3.zip

File Size : 633 kb

Date Released : 08/01/02

Description : This is version 3.0 of JediMod++

- (THIS IS NOT REGULAR JEDIMOD. THIS IS ENHANCED)

- It includes:

- Admin Functions as follows

- Freeze, Unfreeze, FreezeAll, UnFreezeAll (BOFH and [WD]Rage

- Slap (BOFH and [WD]Rage)

- Slay (BOFH)

- Ban (Dest)

- Clientban -- ban by client # (Dest)

- Clientkick

- Correct tckmodels.cfg (BOFH and Various Other People)


- Allowing force powers during duel other than Mind Trick & Lightning via a CVAR (BOFH)

- Adding just saber throwing to duels. (BOFH)

- Allowing RGB Sabers in TeamPlay modes [CTF/Team FFA] (BOFH)

- Can have two sabers at once (Dest)

- Two new stances (Dest/JK2's own code)

- New special move

- Can scale how often blocks occur

- Saber scaling

- Emotes (Dest)

- Chose to nerf or un-nerf back stab dammage

- Chose to allow players to spin mouse during backstabs

- funSize

- Kick Tag

- kicking off walls while not on ground

- Saber only JediMaster mode with a dualsaber. If you start a game of JediMaster
and weapons are disabled then it goes into this mode. It's fun.

- lots of cvars (All Programmers)

- The goal of this mod is to customize your saber and to let you have the color you want.
(because a lightsaber is personal and everyone is different so they need to be diferent in game)

- so you can define the color of your saber with the R G and B parameters.

- in the setup screen choose TCK MOD and define the colors with the sliding bars or setting the exact values.

- Your oponents will see the custom color of your saber and bots may have custom colors too (for bots open bots.txt in the pk3).

- The double bladed light saber are not cheat protected anymore but a server cvar : g_enabledoublesaber allows or not the activation of double bladed sabers.

- Bots can also have a double bladed lightsabre(see bots.tct) and they will become harder to kill ! (it s toggled by the cvar g_botdoublesaber).

- Added a new feature extended blade (like Corran horn's saber or Gantorris' saber).toggoled by the command tck_dualphase(or go to the controls/other setup screen) .Admins can remove it with g_enableextended 0.

- Added 2 diferent colors for each players. The normal one, and one for the extended saber or the second blade of your double bladed saber.

- Slowed down the extended blades user.

- Added the model scaling possibility. So you can have yoda at a good height :).

- This feature is controlled by the server based upon the names of the models. open tckmodel.cfg and add the model names to the list.

- the smaller characters can also have a smaller lightsaber and bigger characters have a bigger saber too.

- Parts of JK2++ Beta 4


- Added new scales for some models

- Fixed bot variables / honorable duel

- Fixed Kyle's BOT

- Look forward to more updates by BOFH, Dest and Tchouky

NEW FEATURES:


-Hilt models can now be selected like player models.

-Hilt Pictures in hilts on http://jediplus.afraid.org (BOFH)

-Attacking with the dualbladed saber now makes you move slower.

-Saber blades now come on one at a time for dualsabers and dualbladed saber

-skill mode, toggled with mod_skillMode, causes damage to be area specific. So if you get hit in the head
it does 2x damage while getting hit in the legs does 0.9x damage

-mod_hilts variable: If it is 0 then different hilts arent allowed on the sever.

-mod_allStances variable: If it is 1 then the double saber and double bladed saber can use all the stances

-can now type /dualsaber instead of /twosaber and /dualblade instead of /thedestroyer

-All Admin Functions From JK2++ are now added in! -- Freeze, Unfreeze, Silence, Unsilence, Slap


Bug Fixes:

-Bots with dualsabers now work. They have to have dualsabers enabled in their
bots.txt file though.

-fixed a bug with the disruptor firing from 3rd person.

-Cheataccess now last until the map is changed.

-fixed a bug that caused an overflow if g_enableextended or mod_tckcolors were 0

-fixed force powers affecting non-duelers during duel, non-duelers affecting duelers. (BOFH)

-fixed problem with kyle's saber hilt causing an error message.


Installation : Extract all files in the GAMEDATA folder.

Execution : Run the game on the server with +set fs_game jediplus

- Or select the JediMod++ v3.0 in the mod setup screen.

Comments : Remember that you can only play this mod if the server has it and is running it.

- The original mod is opensource, feel free to improve upon it.

- Have Fun !


THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.