JEDI KNIGHT II MODIFICATION
This mod includes all of Tchouky's code for rgb sabers and model scaling.
Title : JediMod v1.1
Author : Dest (Tchouky's mod is also included)
E-Mail : firstname.lastname@example.org
File Name : JediMod1_1.zip
File Size : 571 kb
Date Released : 07/26/02
Description : This is version 1.1 of JediMod.
-Hilt models can now be selected like player models.
-Attacking with the dualbladed saber now makes you move slower.
-Saber blades now come on one at a time for dualsabers and dualbladed saber
-You can search for JediMod games by hitting the all/Jedi Knight II game toggle button
-skill mode, toggled with mod_skillMode, causes damage to be area specific. So if you get hit in the head
it does 2x damage while getting hit in the legs does 0.9x damage
-mod_hilts variable: If it is 0 then different hilts arent allowed on the sever.
-mod_allStances variable: If it is 1 then the double saber and double bladed saber can use all the stances
-can now type /dualsaber instead of /twosaber and /dualblade instead of /thedestroyer
-Bots with dualsabers now work. They have to have dualsabers enabled in their
bots.txt file though.
-fixed a bug with the disruptor firing from 3rd person.
-Cheataccess now last until the map is changed.
-fixed a bug that caused an overflow if g_enableextended or mod_tckcolors were 0
Installation : Unzip into the GAMEDATA folder. All of the files inside of the zip should end up in the folder
Execution : select the JediMod v1.0 in the mod setup screen.
Or use the command line argument +set fs_game JediMod
ex. "C:LucasArtsStar Wars JK II Jedi OutcastGameDatajk2mp.exe" +set fs_game JediMod
Comments : Remember that you can only play this mod if the server has it and is running it.
- This mod is opensource, feel free to improve upon it.
- Have Fun !
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.