RacecaR's RacetracK

By RacecaR
Date: 01-07-2009

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Jedi Knight II: Jedi Outcast
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TITLE: RacecaR's RacetracK
AUTHOR: RacecaR
E-MAIL: Dbt018210@aol.com
WEBSITE: hosted.filefront.com/iamracecar

FILENAME: racetrack.pk3
FILESIZE: 48.1 kb
DATE RELEASED: 21 July 2008

CREDITS: ME, Thargor for music help.

MUSIC: Night in the Park by John Kelley

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G_SPEED HAS TO BE SET TO 1000 FOR THIS MAP. FAILING TO DO SO WILL MAKE THIS MAP UNPLAYABLE.
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INSTALLATION INSTRUCTIONS: Unzip into your base. The end.

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G_SPEED HAS TO BE SET TO 1000 FOR THIS MAP. FAILING TO DO SO WILL MAKE THIS MAP UNPLAYABLE.
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DESCRIPTION: Ready Set GO! RacecaR's Racetrack is here, bringing long-awaited HI-SPEED action to Jedi Outcast. Push the launch button and get your
tail into a launch bay. You have to have lightning fast reflexes to win this track. Wind your way through various tunnels, gaining speed and out
running your opponents. Anyways, um, it's a racetrack. 'Nuff said

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G_SPEED HAS TO BE SET TO 1000 FOR THIS MAP. FAILING TO DO SO WILL MAKE THIS MAP UNPLAYABLE.
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BUGS: Well, 98% (guess) of the track is made up of patches, so there's the chance that you could fall through. If this happens, just jump up.
There are safety floors underneath all of the track. For the launch bay, I didn't focus on asthetics what so ever. My main focus was on the track and it's
design.

You may have to increase your com_hunkmegs to 128 or so, possibly higher.

I have a decent computer, so I never had any priblems with fps or anything. Those with slower machines, however, may succumb.

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G_SPEED HAS TO BE SET TO 1000 FOR THIS MAP. FAILING TO DO SO WILL MAKE THIS MAP UNPLAYABLE.
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COMMENTS: New textures, new sounds, new music. As far as I am aware, no one has attempted this type of map. Also, I did not copy off the varous other maps
that use tunnels and the slick texture. When I first started this map, it was all me. I was completely unaware of others using this design.
I ripped a few textures from JKA, for use in the snow room.

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G_SPEED HAS TO BE SET TO 1000 FOR THIS MAP. FAILING TO DO SO WILL MAKE THIS MAP UNPLAYABLE.
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NOTES: If you're a mapper, and decide to use any of my textures (which is ok by me btw), the Treacle and Slow textures are failed shaders, I just didn't
feel like removing them...
The difference in the fog2 and fog3 textures is the distance to opaque.
fog2= 256 units
fog3= 16 units
If you have ever played at high speeds, you would notice that the player model leans if you are moving in the + or -X direction. Its not really a bug, but no
need to worry, this is just a side effect. And it looks kinda funny :)
-----Pass this along-----
I, RacecaR, hereby grant permission to any person who downloads this file to pass it to their friends, public or private. If it is to a major public/private
corperation, be sure to let me know. I like to feel good about my work. :)

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.