noFear Bespin Map

By Deathmore
Date: 08-13-2005

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Jedi Knight 2 Map Info
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Title: noFear Bespin Map
Author: /nF.Deathmore (aka. ^S^i^l^e^n^t.Assassin)
E-Mail: heskimo_2000@hotmail.com

File Name: nF_bespin.pk3
PK3 Size: 2.6mb (approx)
Date Released: 23 June, 2005

Description: This is basically an update of my last Bespin edit - ffa_SAbespin.
However, this time I decided to change the whole look of the
place. I've retextured the whole place with Yavin's textures
just to make it look a little nicer. I think it gives it a really
good new look anyway. I changed the skybox back to Bespin however,
due to some dodgy problems with the Yavin skybox that I tried
to fix, but I'm not really that good...

Anyway, these are the changes I've made to Bespin, including
the changes made from Bespin to SAbespin

* The obvious retexturing to Yavin textures
* Two extra duelling pads added - One below the original pad
One over the other side of the map
* Extra interior sections added like inside the building by the pad
Original boundaries removed so you can go onto the tower and behind
buildings without teleport.
* Strange mini-building style thingy found after decompiling the map
that was just off the side of the map. This has been included in the
map itself just because I liked it.
* Ability to go on top of, and into the building by the pad, with a
pool added on top of one.
* Skybox returned to Bespin (from ffa_SAbespin's Yavin skybox)
* Duel/Force Fight room added
* A little secret room many missed in SAbespin. It has a little surprise
in it so go explore!
* The trigger to kill at the edge of the map lowered, so you can drop down
and run through a new passageway all the way across the bottom of the
map
* Trees and "park" area added behind building, along with pool and diving
board.
* Closed off Bar section with snooker table, bar and stripper poles.
* Last minute "Party" room added to make us of an empty room. Different
coloured lights and stuff like that.
* Couple of other things to look out for. Basically a lot of the doors
on the map now actually lead somewhere.
* Bot route from ffa_bespin used, but there isn't much point using it
because the bots get confused with the change.

Installation: Extract the file nF_bespin.pk3 to the /GameData/base file in your JK2
installation folder

Instructions: Just like all other maps, use the command /map nF_bespin to access
this on your own server (or use /rcon map etc. for rcon use).

Thanks: Thanks to Richdiesal's JK2 Radiant Map Source for how to actually
edit maps.(http://richdiesal.jedioutcastmaps.com/tutorials/)
Thanks to LucasArts for the game's Bespin level to make
this edit possible.
Other Files to
look out for: Other files I've done - * ffa_SAbespin
* Silent Assassins Skin Pack
* -=DJA=-Skin Pack

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.