Map Name : Sith Refuge
Author : sandok
Email Address : firstname.lastname@example.org
Website URL : I don\'t have one, yet... :(
Map description : A long forgotten Refuge of the Sith, positioned high in the mountains
on Kejim. This is my first attempt at a level. It consists of a samll temple with a complete exterior but no interior.
There are a few traps in the level so watch where your going :) !
Bots : THERE ARE NO BOTS YET, I MIGHT ADD THEM LATER ON WHEN I FIND OUT HOW
Other info : I really am proud of this level (it is my first one after all), hope you like it ! If you got any ideas on how to make my ma better, please e-mail me!!!!!!!
Additional Credits to : LucasArts, George Lucas, Raven, ect....
Thanks to : sparda (my brother) for a lot of ideas
* Play Information *
New Sounds : NO
New Skins : NO
New Objects : NO
* Construction *
Brush Count : 303
Vert Count : Couldn\'t find out :(
Entity Count : 132
Software used : JK2Radiant
Known Bugs : A few shadows are a bit messed up, couldn\'t find out how to fix it. Also, I couldn\'t get the lava liquid so just imagine it is hardened lava, OK? No other known bugs. (e-mail me if you find more bugs)
Build Time : Worked on level for about 2 or 3 days, in other words a good 30 to 40 hours
* How to use this map *
Unzip duel_sithrefuge.pk3 and place into your Gamedata\\base directory
* Copyright / Permissions *
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
You may NOT use this map as a base for other maps or mods without my HANDWRITTEN consent. All non
Lucasarts files within this zip file are property of ME (sandok) and are not to be edited
or distributed without my HANDWRITTEN consent.
You MAY distribute this level, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, with NO charge (other than incidental charges for time spent on-line).