Throwable Stuff Assets

By Jose Carlos
Date: 01-22-2009

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Jedi Knight: Jedi Academy
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Name: Jose's Throwable Stuff Assets
Alternate Name: Jose's Stuff For Making Other Stuff Awesome
Version: 1.0
Author: Jose Carlos
E-mail: serapis0@gmail.com

CREDITS
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Yeah, I'd like to thank Jesus Christ, Jehovah God Almighty and all my family for being so supportive throughout my career. Thank you all, I love ya! Oh, and those dudes over at Raven for making the game, this Lucas guy for no particular reason and myself for being so damned awesome.

INSTALLATION INSTRUCTIONS
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Put the .pk3 in GameData/Base.

DESCRIPTION
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The basic resources needed to make stuff awesome. Or, in other words, to make random stuff susceptible to Force powers. The skeleton was made with 3ds Max 5, so unfortunately only Max users can make stuff awesome.

THE MAKING OF THE AWESOMENESS
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Basically the process is the same as compiling a player model.
1) Make a model
Keep the lowest vert at -24 standard Max units.
2) Weigh it to the skeleton provided
Rig the model to Bone01, Bone02 is used for the (empty) animation.
3) Link the mesh to the mesh_root dummy
4) Export as root.xsi into the "_throwable" folder
5) Open Assimilate, add _throwable.gla, compile
6) Create a .npc file
7) Pack it, test it, bask in your own glory



OTHER STUFF
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Use it. Go ahead. Do it. You know you want to. C'mon, I know you know you want to.

Anyway, hopefully the modelers will take the bait.

Also, good luck to the OJP and JAU teams. I am looking forward to seeing what you people do with these.


THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN,
SQUARE-ENIX, AND/OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM &
LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. ON THE OTHER HAND,
NARUTO UZUMAKI, SEPHIROTH, ICHIGO KUROSAKI, RIKU, SONIC AND MARIO HEARTILY
ENDORSE THIS PRODUCT AND/OR SERVICE.