Auto Replier (1.0)

New version available! Find it here.

By [LC] Accident
Date: 01-27-2004
Version: 1.0

Download

Screenshots

Readme

====================================================================
Auto Replier Readme
====================================================================

File Name: Auto Replier 1.0
Developer: [LC] accident
Build Date: Saturday January 25, 2004
Website: www.clanlc.com
Email: accident@clanlc.com
Installation: Extract all the files to the same location. Anywhere you prefer. You will need the VB6 runtime files
http://support.microsoft.com/default.aspx?scid=http://support.microsoft.com:80/support/kb/articles/Q235/4/20.ASP&NoWebContent=1

Comments: If you find any bugs or have suggestions email me or contact me on msn (master_kaos@hotmail.com) or by email.

====================================================================

How To Use:
====================================================================
You can enter any messages into the Duel engage, duel won, and duel lost. TO do colors you would use the ^3 and whatnot characters.
Type %d to insert the person your dueling into the message, and type %s to insert your name into the message (although i dont see why you would want to use %s)
You can save and load the messages to wherever u want by using the file menu.
In the customize messages menu, you can enable/disable any of the custom messages you want. In the greeting message, you can insert %d for the person who entered the game.

ALso, when you get into JKA, you will need to type '/name' in the console to initilize the program, you will also have to type that if you switch your name.

You can load saved files from in game by typing !load <filename>
So for example lets say I saved a file as main.arp I could load this file from in game by typing !load main (do not type in the .arp)

!replyOff turns off the program
!replyon turns the program on
(Note: the program is initally in 'On' state)

Credits:
====================================================================
Brent Douglas. This guy provided the code on how to actually communicate with the quake 3 console.. I just had to modify it so it would communicate with
JKA's. Without him, I would not of been able to do this.

I would also like to thank [LC] TK-8252 for helping me test the crap out of my program. We went threw endless duels and whatnot to get it working.
He also was the one who told me to make it:p

Known Bugs:
====================================================================
THis program is not programed for the XMOD admin mod servers. XMOD has changed some of the duel win and lose messages, and my program does not interpret them.
This program works fine under base servers, ja+ servers, and JAR servers.
If you find any bugs, please inform me of them and ill try to fix them.


Legal Stuff:
====================================================================
I am in no way responsible for any harm this program may cause, even
though the odds of that happening are insignificant. You may freely
distribute the EXE, so long as this ReadMe remains with it, intact, and
unmodified.
This program is not supported by id, RavenSoft, or LucasArts.


Jedi Academy is a trademark of Raven Software,


Star Wars Jedi Knight are trademarks of LucasArts Entertainment/LucasFilm Inc