Felix

By Pande
Date: 05-29-2009

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Felix - Skin of Jedi Trainer, by Pande
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File Size: 4.18mb
Author: Pande (contact info below)
New Sounds: Yes (courtesy of Yami_Ryou)
New Skin: Yes
New Model: No
Specular Shaders: Yes
Environment Shaders: Yes
Teams Skins: Yes
Customization Support: Yes (/char_color support)
NPC File: Yes
Bot File: Yes

Release Date: Wednesday, May 21st, 2009

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Contact Information:
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---Pande-----------
XFire: pandecrafter
MSN: the_ferg_dude@hotmail.com
Email: the_ferg_dude@hotmail.com
Website: www.pandecraft.110mb.com

---Yami_Ryou-------
XFire: goatonaboat
Email: ryan.m.strain@gmail.com
MySpace: www.myspace.com/ryanstrainrulez

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Description:
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This was an idea I had a while ago before I knew anything about shaders and UV maps and such. Basically, Jedi in armour. :) I've seen it done by a few people on some other models but never before on the Jedi Trainer model, one which I always thought was open for much customization and yet I see very few mods of it.

'Felix' has chest and abdominal armour, shaped to his body, and plating on his left arm (non saber arm) and plating on his shins and feet. He is well ready for combat. Under all his armour is a thick but flexible suit made of tough and fiberous material for protection from lacerations.

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Skin Info:
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The skin uses a larger images than the original for higher detail, except for the face, hands, and teeth/eyes/mouth. The armour was made in GtkRadiant 1.5 and NetRadiant, as totally black textured surfaces. I zoomed in with the camera, took multiple close up screenshots, and merged them in GIMP. I then applied the beveled effects and texture. Some parts of the armour were made completely in GIMP using just the selection tools, but for example the chest plate was all one piece, imported into the skin later. Sound was then recorded by Yami_Ryou, and then team skins made and the custom color featured added.

***Notes******************************
Due to the way Raven UV mapped the thighs, putting metal plating on his quadriceps results in ugly stretching. Therefor, I left it as just the suit. (and even that looks bad)

Because of the weighting of the model (not Ravens fault... model not intended for metal) the armor will stretch with the skin. I have avoided this by seperating the armour into two parts for his arms, which works nicely, but his back armor will stretch slightly during certain moves, noticable on Red Stance. Everywhere else seems to be fine, as they have already weighted the shoulder pad to be solid, the only peice of metal on him in the original skin.
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Special thanks go to:
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NAB622 - He will never cease to be on my special thanks lists... he basically tutored my every shader need if I ever run into problems and now I am able to make this skin with no help. :) Thus, he is on it.

Yami_Ryou - BREEEEEEEEEEEEEEEE! Beta testing and suggestions, and then he made all the sounds. :)

Kawasagi - Beta testing and suggestions. Not an offroad vehicle.

|JP| Clan - for tolerating me as I log in and off of their servers more than 30 times in an hour to see how changes worked out. Ok, they didn't do anything but they fill space on the list. xD

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IMPORTANT IF YOU WANT TO USE CUSTOM COLORS! BELOW!
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1. use the default model from the player select menu (/model merc_jedi/default)
2. bring up the console (Shift + ~) and type /char_color_blue, /char_color_red, or /char_color_green.

The default values for all 3 is 255. A value lower than that will reduce saturation of that color.
So for example, if you want a green character you would set _blue and _red to 0, leaving _green at 255.

Colors come out darker when this is used... therefore they can also serve as an alternative to the team skins (red and blue) by having darker red and blue skins (may be more appealing to some).

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IMPORTANT IF YOU WANT TO USE CUSTOM COLORS! ABOVE!
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Disclaimer:
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.