By Tobe
Date: 10-10-2006
Version: 2.0
TITLE : Ifrit_v2 (skin & weapons)
AUTHOR : Tobe
FILENAME : BB_Ifrit
FILESIZE : 8.73 mb
DATE RELEASED: 6 Oct 2006
NPC support : Yes
Bot support : Yes 1
Team support : Yes
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This is a version 2 of "Ifrit" skin & weapon. It's a stand alone file so you don't need the previous one.
***** Features *****
* New Skins : Adding new "reborn_new" reskined Ifrit, you can chose as specie.
* New Weapons : Adding saber models for all "FireBalls". And 5 new melee weapons(swords, claws, a staff).
* Skins and weapons are available for both SP and MP game, and menu for all characters and weapons.
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***** To Install *****
Before Installation, remove the old "Ifrit" file from your Jedi Academy base folder if you have.
The file names should be "FIreBall.pk3" and "Ifrit.pk3". Then open the new "BB_Ifrit" zip :)
1) Unzip and place " BB_Ifrit_Skin.pk3 " *a skin file
" BB_Ifrit_Wep.pk3 " *weapon file, but the saber.sab are in 2)
" BB_MENUS.pk3 " *saber and player menu script
into your Jedi Academy base folder: StarWars JediKnight Jedi Academy/GameData/base
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2) Open "CHOSE ONE" folder inside the zip, and chose one of them:
" BB_Ifrit_MP " for Multi Player game (MP).
or " BB_Ifrit_SP " for Single Player Game (SP).
and place it into /base folder. DO NOT place both.
That's all ! for the rest files and discriptions read below :)
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The reason to chose " BB_Ifrit_MP " or " BB_Ifrit_SP " :
This will effect how the "weapon effects" looks in MP or SP game. Because I found out they react differently.
Doesn't mean you have to place the right one to run the game or anything. But don't place both or they will conflict.
It's ok too if you install " BB_Ifrit_SP " and go play a Multi Player game for example, if you like what you see.
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Inside the "extra choice" folder are :
#1 " BB_Ifrit_MP_2.pk3 " : A replacement for "BB_Ifrit_MP" above. In this version, all Single "FireBalls" are throwable.
The above one isn't. I set that to default because this one "MP_2" is buggy when you throw.
You can fix that by join a MP game, and after you join, "restart match" once, the 2nd time you
join the game you should be able to throw with no problems. It worked for me and it's worth
seeing I think, because the fire leave trails.
#2 " BB_Ifrit_MP_2s.pk3 " : Same as #1 but reduced FireBall weapon number from total 13 to 5. Remove all the single
ball type and staff type. Only 5 of the many balls type remains.
#3 " BB_ifrit_MP_s.pk3 " : Reduced version of " BB_Ifrit_MP ", that is None Throwable Fireballs and reduced.
#4 " BB_Ifrit_SP_s.pk3 " : Reduced version for Single Player type. All SP type are throwable by the way. Only there is no
fire effects when throwing. MP version you can see the trails.
* remember always place only one of those named "SP" or "MP" type files in your /base folder,
One at a time. Sorry I can't make it in easier way. I wish I know how to make a small program
that you can check/uncheck the stuff to add or remove.
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#5 "BB_IfritNPC.pk3 " : This is a NPC file for SIngle Player. To install, put it in /base folder and activate console,
and type "npc spawn...." or "playermodel...." you know..
The names and descriptions are below,
name: if1
if2 *4 glowing Ifrits with both hands full of Fire Balls, with Bobba_Fett class set you can fly with him.
if3 He can be killed unlike in version 1.
if4
ifw1
ifw2 *The other model version that took from Reborn_New. Unlike the Fire Ball users, This macho
ifw3 warrior types carry mele swords, claws. No flying. For the names
ifw4
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***** To Uninstall *****
remove all files that's belong to "BB_Ifrit.zip" from your base folder, then you will see no footprint left by me :)
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Bugs and Compatibility :
I found the menu script for player menu and saber menu seems always conflict with each other.
So if you have other saber mod or new species mod with menus in your base folder, you might see like no names or
no images on the custom sabers/species. My menu scripts are in "BB_MENUS.pk3" alone, you can remove it without
touching the weapon files.
The Ifrit skin " BB_Ifrit_Skin.pk3 " is a stand-alone file as well if you only want to keep the skins.
About graphics, the skins and effects are tested excessively so there should be no floater. But your machine will decide
what you see so I can't tell you what you should see :) I don't have the best nor old graphic card nop.
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Weapon List :
Saber type Entry Name Description
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - -- - - - - - - - - - - - - - - - - - - - -
Single fb1 *Fire Ball 1, has one orange colored fire ball
" fbb1 *Fire Ball Blue 1
" fbg1 *Fire Ball Green 1
" fbp1 *Fire Ball Purple 1
Staff fb2 *Fire Ball 2, 2 balls.
" fbb2
" fbg2
" fbp2
Single fb3 *Fire Ball 3, doesn't mean 3 balls, it's 6 actually.
" fbb3 *In all "reduced FiraBall version for SP/MP" only this 6 balls type are contained.
" fbg3
" fbp3
" fbr3
Staff ifst *Ifrit Staff, with a hilt, and flame comes out from it. The effect are different between SP and MP
as I mentioned before. SP version of this staff has larger flame effect than MP version.
Single ifsw *Ifrit Sword, a glowing red sword, again the effect issue. In SP version flame effect covers
the whole sword when activated. In MP it's around the handle.
Single ifsw1 *A blue version Ifrit Sword with different shape.
Single ifcl *Ifrit Claw, a glowing red claw thats attached to wrist. Stab on ground move will have no
damage when attacking with this claw, because the edges doesn't touch the ground.
To make up with this advantage, I changed kataMove to "staff stab on ground" move, which you
can attack opponents at your eye level.
Single ifcl1 *Ifrit Claw 1, a blue verion, with different shapw on the edges.
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Sorry for the poor writting. I hope I explained everything ok. Enjoy the game!
Thanks katanamaru for helping me with script :)
THIS MOD FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED
BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS
TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR
ITS LICENSORS. YOU KNOW I MADE THIS MOD FOR FUN.