Julio's Texture Overhaul (Alpha Teaser (0.0.1))

By JulioC
Date: 11-12-2009
Version: Alpha Teaser (0.0.1)

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JEDI KNIGHT: JEDI ACADEMY
==========================

TITLE: Julio's Texture Overhaul (Version 0.0.1)
AUTHOR: JulioC
E-MAIL: julioc95@gmail.com

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FILE NAME: jtc_v0_0_1
FILE SIZE: 2,74 MB (2.876.978 bytes)
DATE RELEASED: Tuesday 27/10/2009

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INSTALLATION INSTRUCTIONS:

Open your 'base' folder,

(C:/Program Files/LucasArts/Jedi Knight Jedi Academy/GameData/base),

and now:

1) Open .zip file and drag & drop .pk3 into the installation folder

******OR******

2) Unzip the compressed .zip folder into your base folder

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DESCRIPTION:

Well, basically I was bored of the Jedi Academy textures,
and I'd always wanted to make a mod, and I decided that
a skin was a cheap and cheerful start.
However, I got so influenced by my idea that I decided to
re-skin ALL of the Jedi Academy textures.

Obviously, I knew that there were way too many re-skins to do,
so I'm going to do all of the PLAYABLE HUMANOIDS. If I decide
to expand to a version 2, I will also re-do the textures of
the FFA maps, however, I don't see that happening any time soon.

..........................................................

1) Take the skin and make two variations, a very bright one (over exposed)
and a very dark one (under exposed).

2) Combine those two and the original file to make an HDR
(High Dynamic Range - wider array of colors, contrast, brightness, etc.)

3) Post-process it in Photoshop: sharpness, colors, levels, additional things, etc.

4) Compile the mod as a .pk3, zip it up, and upload it.

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BUGS:

None yet. Well, there are two things, but they're not really bugs:

1) In the blue version of the head of the New Reborn, on the top of
the... hat?... there's a blue pattern that resembles an M. Well,
on one edge, there's a part about a pixel wide were you can see
the red beneath the blue layer. It's not noticeable so I'm not fixing it.

2) I did the blue version of the skin VERY quickly. A simple blue brush
on a new layer with the layer style/mode set to 'Hue'. I know that it won't
be perfect, but there are a lot of skins to edit, so I can't spend as much time
as I did on the default skin of this New Reborn (several hours).

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COMMENTS:

My very first mod! I'm so excited to see the feedback!

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PROGRAMS USED (in order of usage):

· ModView (to see the model and the skin)
· Photoshop CS4 Extended (to create variations of the exposure)
· Photomatix Pro 3.1 (to combine the three images with different exposures
together into HDR mode)
· Photoshop CS4 Extended (post-processing) and ModView (to see the model
after re-texturing each part of the skin)
· PakScape (to compile the .pk3 file)
· WinZip (to compress the file)
· Notepad (to write this readme)
· WinZip (to add the readme to the .zip folder)
· Photoshop CS4 Extended (to edit images to upload to the site)
· FireFox (to upload the file)

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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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