Team Corellia: Interview

By Kengo
Date: 06-19-2004

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25th April 2004
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Team Corellia: Interview
Version: 1.0
Author : Adam Johnson and Simon "Kengo" Williams
Email Address : kengo10@lycos.com
Website URL : www.8bucksproductions.com/TeamCorellia.html

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Interview

Adam Johnson talks to Team Corellia creator and allround bighead Simon "Kengo" Williams on his show, 'Tonight with Adam Johnson'. A lively and enthusiastic debate regarding the show's storyline, aims and future direction ensues, with both men gaining a great deal of mutual respect for each other from their frank exchange of views. Simon's agent has since been fired.

Aditional Info: I have included the map file with this release, as well as the text file for the scripting. Take a look in the Editors folder in the Zip file for these, as well as an explanatory text file.

There are also some outakes and other embarrasing things I shouldn't have put in here in the Extras folder in the Zip file.
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Script by Adam Johnson and Simon "Kengo" Williams

Adam Johnson as Himself

Simon "Kengo" Williams as Himself

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Original Star Wars music composed by John Williams

Special Thanks:
Mercenary (AKA Spirit_In_Black)
Lassev
Raven
LucasArts
George Lucas

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To launch:

This animated short is made up of scripted cutscenes created within Star Wars Jedi Knight: Jedi Academy, which was created by Raven and LucasArts. To view them, you will need to have the full retail version of Jedi Academy.

I like to have my projects load as mods, as it means they can be kept in the Gamedata folder and you don't need to remove them when you want to play something else. However, this does not work 100% for some reason. If you use the Base method, you will get subtitles, working level descriptions and working end credits. If you use the mod method, you don't have to worry about the pk3 file playing around with the JA game - as the Base method will change JA from the moment you load it up. If you use the Base method and want to play JA normally or with another mod, you must simply move it from the base folder, you don't have to delete it outright.

Beware: You may have to clear other pk3s from the base folder for the Base method to work for this file. I recommend just moving them into any folder in the Base folder, that should do the trick - you can move them back at your leisure later on.

Base method:
1) Unzip tcinterview.zip

2) Copy the tcinterview.pk3 to your Base folder.
(example: C:\Program Files\Lucas Arts\Star Wars Jedi Knight Jedi Academy\GameData\Base)

3) Launch "Star Wars Jedi Knight: Jedi Academy" (Single Player)

4) Click "New"

5) If asked for, select any difficulty, go to next, and the first cutscene will load


Mod method:
1) Unzip tcinterview.zip

2) Copy the contents of the zip file to a folder in your "gamedata" directory, name the folder "TCInterview"
(example: C:\Program Files\Lucas Arts\Star Wars Jedi Knight Jedi Academy\GameData)

3) Launch "Star Wars Jedi Knight: Jedi Academy" (Single Player)

4) Click on "Setup" --> Mods"

5) Select TCInterview and click "load mod"

6) Click "New"

7) Select any difficulty, go to next, and the first cutscene will load
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Software used : GTKRadiant, BehavEd, IrfanView, Goldwave, Adobe ImageReady

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* Copyright / Permissions *

THIS IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.