Old School Mod

By Redeemed Clan
Date: 01-20-2005

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Readme



Old School: A modification of Jedi Academy

a mod by the Redeemed clan (http://www.christiangaming.org/redeemed/):
R|Death Monkey - Efx files, sabers, 2d graphics, skins
R|Fabier - 2D graphics
R|Grets Sirob - Mapping
R|Drachemorder - Mapping
R|tinny - Coding, efx, and menus

Version 1.00

Features:

- powered completely by Razor Ace's OJP Basic mod for the base, includes advanced bots, highly improved scripting, better vehicle codes, a coop mode,
advanced ai for npcs, an admin system, and sooo much more. More info can be found at http://ojp.jediknight.net/
- new effects created by various modders listed in the effectsreadme
- flip kick from jedi outcast is enabled (thanks to Master Hex for his help)
- various gun changes such as increased projectile speeds and damage, charging time for pea shooter, think time for alternate rockets
- now lightsaber isn't the only dismembering weapon as the golan arms, alternate fire of concussion rifle, alternate repeater fire, and
the various explosives will now dismember body parts
- force seeing 2 dodges sniper shots and alternate conc rifle shots like in single player while level 3 displays health of opponent or ally
- completely redone swoop handling and effects and will now go up higher steeps and hover over water with right effects
- super dismemberment (every limb torn off and blown apart) by powerful weapons such as rockets and det packs (thanks to Wudan for all the help with this, he pretty much coded this in)
- new force speed with shortened duration but greater effects including lengthened wallruns and shaolin water surface run
- team heal and team energize are gone , but force heal and force drain will do team heal and team energize
respectively when at full health
- added Jedi Master mode from jo, and cty can be reached via console
- force blinding and force destruction - ;D

Gameplay notes:
- force destruction is protected a little bit by force protection, but force abosrb level 3 will completely negate it and add 40 force points,
lower levels will reduce the protection and force gain
- force blinding level 1 and 2 will blind a person for a duration and disable him from doing anything other than running around, level 3 will
completely imobilize them. levels one and 2 can be negated by level 1 sight, but level 3 can only be negated by level 2 or above force sight
- make use of most of the singlesaber combos, groundstabs, and rollstabs's lack of force usage and you can do katas in the air :)
- Standing still or walking will double your force regeneration rate while meditating will increase it by a rate of 5


If there are any specific complaints or anything you would like to discuss visit the forums at http://verticalhorizon.rogueskies.net/ and click on forums on the left.
And also if there's any demand whatsoever i might make a port for linux servers.


Credit and Thanks:

-Jesus Christ for all the help and support during long night hours banging my head over the code.
-Azymn, Wudan, Razor Ace, and Master Hex - majority of the good stuff in this mod is pretty much coded by them
-Pop art from screens are from starwars.com
-JO SP ladder map by Jedi Night
-Other effect credits are in the effects readme
-Music in the mod are various Star Wars soundtrack remixes and a track called Santa Esmaralda from the movie Kill Bill
-R|clan, especially R|Cyclone, R|Phoenix, R|Frodo, Barada, R|Fluffy, and R|Trooper for all the help with beta testing and a lotta support


Future plans (possibly for release 2):

-improve Force Destruction effects
-create a new co-op arena ladder map and swoop racing map
-someday have a working and playable AT_AT :)
-replace stun baton with EMP bomb and replace DEMP gun with Carbonite Gun from MOTS


Version history:

12/24/04 - i'm done version 1.0
- last of known annoying bugs gone
- Merry Christmas everybody!!!

12/23/04 - alpha version .98
- so close to release, made a ton of updates, completely redid everything with OJP
- thanks to all my beta testers who showed for this game

10/24/04 - alpha version .92
- Ported Grets's and Drach's maps for JA :)
- Force Destruction effects are better need more work

10/11/04 - alpha version .90
- Getting pretty close to release, ironed out a lot of bugs, final beta testing stage
- Added new rules for the force power changes to the menus (should have done this a long time ago)
- changed main menu background (Jules Windu ;))
- People with Ysalamiri will be immune to Destruction and Blinding now

10/04/04 - alpha version .85
- Force Destruction now absorbable and damages breakable objects
- Force Blinding less buggy still needs work

09/18/04 - alpha version .80
- Finally, force blinding works :), buggy though
*sigh* Utada Hikaru's music is so depressingly good

09/04/04 - alpha version .60
- Force seeing level 3 now displays health of all players, bots, and npcs

08/25/04 - alpha version .56
- finally NPC's can be flip kicked
- vertical wall run fixed and flip kick doesn't mess up wallrun

08/23/04 - alpha version .54
-added side flip kicks from JO (finally work!!)
-blood now spurts from people that have blown up :)

08/22/04 - alpha version .52
-added co-op mode
-offially changed the name of the mod from Wahoo to Jedi Badness

08/10/04 - alpha version .50
-did a lot of work, force levels now affect speed both on ground and vertical and horizontal wallruns
-force speed level 3 will now allow one to run on the surface of water if the player keeps moving
-saber weilding npcs now dodge sniper fire and alternate conc rifle, boba fett's flame thrower will no longer take of body parts
-completely redone swoops, npc swoop will now load with skin, alter pitch properly, and go up steeper slopes
-swoops also have slightly better handling, and now will hover over water with proper effects
-force push and pull will now affect people knocked down
-absorb, protection, and rage can now be all used at the same time
-saber off = two handed lightning
-force heal and force drain now heal team mates or give them force respectively if their health is full
-force destruction now plays proper effects although they still do not look pretty

05/15/04 - alpha version .10
-lot more aesthetic improvements, force seeing level 3 now dodges conc rifle alt fire

05/13/04 - alpha version .03
-fists added to all clients, ironed out a LOTTA bugs :)

05/11/04 - alpha version .02
-UBER dismemberment by uber powerful guns and rockets added

05/10/04 - alpha version .01
- gun modifications
- jo style flip kick
- dismemberment by powerful guns