AIMod (beta 5.0)

By Unique1
Date: 12-14-2003

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This mod is designed to make the bots much smarter and also work without the need for bot routes. It is evolving!

Features:
* Smart A.I. - These bots will supprise you!
* New saber looks and clash effects.
* New gametypes.
* Many new lightsaber saber stances.
* New spawning system to allow multiple spawns at a single spawn point. (mainly for co-op).

Changes in beta 5:
* New sub-gametypes. (See below)
* New spawn area system. Play single player maps without telefrags.

Changes in beta 4:
* A.I. now uses a LOT less CPU time!
* RGB saber system now switches off properly.

Changes in beta 3:
* Brand new RGB color saber system. (like old jk2 TCK).

Changes in beta 2:
* A.I. has been improved and now uses less CPU as well.
* New taunt menu system. Use any of a skin's NPC style taunts. (talk like an NPC)
* Fixed a bug with the saber NPC's.
* New saber glow and core shaders. (To become TCK style blade colors)
* Saber glow and blur defaults changed.

Cvars:
cg_saberBlurRadius (Saber's glow radius)
cg_saberCoreRadius (Saber's core radius)
bot_thinklevel (CPU to use for bot AI. valid -1 to 6)
rgb_saber (RGB sabers ON "1" or OFF "0")
bot_randomsabercolors (Bots select random saber colors. ON "1" or OFF "0")
mod_maxnpcs (Maximum number of NPCs to spawn in FFA/TEAM)
mod_subgametype (0 = Normal, 1 = Rancor, 2 = Co-Op, 3 = Attack+, 4 = RPG+, 5 = Assassin+) + = Incomplete.

Extra Info:
INSTALLATION: You need to install the aimod.pk3 into a new "AImod" folder under gamedata.
eg: gamedata\aimod\aimod.pk3

To use the NPC taunts, either install the jampconfig.cfg to your aimod directory, or use "/bind <key> vchat" at the game console (SHIFT-~).

INFO: This is using my old dark tide code, not the npc code, but yes the bots still fall back to the original code when there is no better option. If you are having problems with speed, try using the bot_thinklevel command to stop it checking for special moves as often. -1 should use none. 0 will use a few here and there, and 6 will make them special any time they can. I plan to use the NPCs in the RPG mod this will become. The bots were made for training, and because the original bots sucked. The bot code is all my own (except it falls back to original routes if needed), no NPC code at all.

You can contact me at unique1@ozforces.com.au