Effects Mod 1.0

By Racer_
Date: 08-06-2004

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Readme

Effects Mod 1.0 by Racer

Programs used:
-EffectsEd
-Pakscape

Began July 15, 2004, finished July 17, 2004.

INSTALLATION: Unzip "fxmod_1_0.pk3" to Gamedata/base.

ABOUT: I've changed most of the game's effects; some from scratch, but most
are just color tints, more sparks, bigger shockwaves, camera shakes, etc.
It's a bit of a refreshing appearance for JKA, and an easy download for
everyone (all of the single .efx files in this pack take up much less space
than this readme).

REQUEST: Leave comments with suggestions for improvements,changes,
additions, and so on for version 1.1.

FILE--------------------------------------------- CHANGE
..Blaster/shot.efx ----------------------------- Normal red laser with blue
electricity surrounding it.
..Blaster/npcshot.efx ------------------------ Same as shot.
..Blaster/deflect.efx -------------------------- More sparks. This affects
a lot of deflection animations for different weapon types.
..Boba/jet.efx ---------------------------------- Blue flare, flame that
alternates between orange and red.
..Boba/jetsp.efx ------------------------------- Same as jet.
..Boba/fthrw.efx -------------------------------- Added a red light and a
camera shake. Decreased the final size of the flame.
..Bowcaster/deflect.efx ---------------------- More sparks.
..Bowcaster/explosion.efx ------------------ Added green sparks.
..Concussion/alt_miss.efx ----------------- Made the shockwave bigger,
added an explosive effect, and added a camera shake.
..Concussion/shot.efx ----------------------- Made the projectile red with
a red light around it.
..Concussion/muzzle_flash.efx ----------- Tinted everything red and added
smoke.
..Concussion/explosion.efx ---------------- Tinted everything except the
innermost flare red and added an explosion effect.
..Demp2/projectile.efx ----------------------- Changed the look of the
electrical ball a bit, added actual electricity.
..Detpack/explosion.efx --------------------- Added shockwave and debris.
..Disruptor/alt_miss.efx -------------------- Longer-lasting spot left
behind by a missed sniper shot, more sparks, slight camera shake for those
nearby.
..Disruptor/alt_hit.efx ------------------------ Camera shake for the one
hit and those very close, small explosive effect with a little smoke.
..Disruptor/projectile.efx ------------------- Normal shot, tinted blue.
..Disruptor/rings.efx ------------------------- Normal rings, tinted blue.
..Disruptor/altmuzzle_flash.efx ----------- Blue flare, flash to match the
blue projectile.
..Disruptor/muzzle_flash.efx -------------- Same as altmuzzle_flash.
..Flechette/alt_blow.efx -------------------- Normal explosion, added two
shockwaves much like those of the old thermal detonator's.
..Flechette/alt_shot.efx --------------------- Small white bomb with red
and white glowing parts. Trailed by black smoke.
..Flechette/shot.efx -------------------------- Fireball with black smoke.
..Flechette/wall_impact.efx --------------- Normal, but with
randomly-colord, instead of orange, ricochet mark.
..Flechette/altmuzzle_flash.efx ---------- Red flash.
..Flechette/richochet.efx ------------------- Orange and black smoke, along
with two shockwaves.
..Force/heal2.efx ---------------------------- Took the Force Rage effect,
removed the black smoke, and tinted the remaining parts blue.
..Force/pushblur.efx ------------------------ Took the jumping-on-snow
effect and tinted it blue.
..Force/lightningwide.efx ------------------ Orange/purple/red/white flare
at hands, more blue electricity bolts and new red bolts.
..Force/lightning.efx ------------------------- Same as lightningwide.
..Melee/kick_impact.efx ------------------- Removed some of the dust and
added a footprint decal. The decal is most visible on walls.
..Melee/kick_impact_silent.efx ---------- Same as kick_impact.
..MP/jedispawn.efx ------------------------- A bright white flash and
randomly-colored particles bouncing around.
..MP/spawn.efx ------------------------------ Same as jedispawn, but a
smaller flare and fewer particles.
..Repeater/projectile.efx ------------------ A tiny, white-hot dart.
..Repeater/alt_projectile.efx ------------- A small electricity ball.
..Repeater/concussion.efx -------------- A large electrical explosion with
a wide shock wave.
..Repeater/muzzle_smoke.efx --------- Normal repeater smoke, but with
yellow static electricity added. Static sometimes gently branches out,
sometimes leaps to a farther point.
..Repeater/muzzle_flash.efx ----------- Blue flash to match the dart.
..Repeater/wall_impact.efx ------------ Red dart hit.
..Repeater/flesh_impact.efx ----------- Blue center, small red shock wave
for flesh hits.
..Repeater/altmuzzle_flash.efx ------- Blue flash with blue static
electricity.
..Rocket/shot.efx -------------------------- Laser-like red trail left by
rocket.
..Rocket/explosion.efx ------------------- Normal explosion with two large
shockwaves.
..Saber/saber_block.efx ----------------- A lot of sparks and a shockwave
effect like the howler in the SP game.
..Saber/saber_clash.efx ----------------- Same as saber_block.
..Saber/blood_sparks_mp.efx --------- White burst and some yellow sparks.
..Saber/blood_sparks_mp_25.efx ---- White burst and many yellow sparks.
..Saber/blood_sparks_mp_50.efx ---- White burst and many red sparks.
..Saber/saber_cut.efx --------------------- Removed white smoke and
increased sparks.
..Thermal/explosion.efx ------------------ Longer-lasting dust, larger
explosion, larger explosion decal, debris (rock and manmade) flies away from
the explosion.
..Thermal/shockwave.efx ----------------- Huge, long-lasting shockwave
added.
..Tripmine/laserMP.efx -------------------- Bolt of electricity replaces
the blue tripmine laser.
..Tripmine/laser.efx ------------------------ Same as laserMP.
..Tripmine/explosion.efx ------------------ Same as detpack/explosion.