Jedi Academy Siege NPC Replacements

By Just A Bot
Date: 06-22-2004

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Title: JEDI ACADEMY SIEGE NPC REPLACEMENTS
Author: Just A Bot
E-Mail: elf69h@hotmail.com

Discription:
This is really a two part mod. The first part deals with Reducing the Laming Factor on Hoth, and the second deals with making the Rancor/Wampas more dangerous.

Two files are included in an attempt to stop/reduce the effect of the two most common means of laming on Hoth (that I'm familiar with). Ie Code & Bridge laming. These RFL (Reduced Laming Factor) files are intended as a stop gap measure to reduce the possiblily/impact of code/bridge laming.

The Wampa and the Rancors on the Raven released siege maps seem "easy" or players seem to focus on killing the beasts rather than "making them work for them"? Originally I wanted to increase the effectiveness of the Turrets on the Hoth & Desert maps, but found they didn't have a NPC file (to improve them would require a coding mod I think).

Well this replacement mod will make the other NPCs found in the Reaven Siege maps a bit more tougher. This will alter the NPC files used in SP, which may result in a more challenging experience.

The Wampa and Rancor are now MORE aggressive and generally harder to kill. During testing I was smacked half way across the "Destory Shield Generator" section of the Hoth map, IN AN AT-ST.

Installation:
Extract ONE (1) of the RANCOR and/or WAMPA pk3 files in your base directory. Putting more than one of either type will not give you all the options. So you can have 1 of 4 Rancor files with 1 of 5 Wampa files, or one Rancor or Wampa. Having two Rancor or Wampa files will cause the higher numbered file to over write the lower number file.

Construction Time:
Code Laming: about 4 days on and off
Bridge Laming Work-around: less than 3hours
NPC replacements: on and off for 2 weeks (mostly off).

Notes:
Only one of the files should be in your base folder.
These do alter the NPCs used in SP.

What each pk3 file does
In addition to jacking their behavior stats to max and increasing their health

SiegeNPC-Rancor1 File:
Rancor is now mutant

SiegeNPC-Rancor2 File:
Rancor is now Desann

SiegeNPC-Rancor4 File:
Rancor is now Tavion (JA version)

SiegeNPC-Wampa1 File:
Wampa is now a Mutant Rancor with Force powers, and using Rancor class. Though it doesn't use the Force?

SiegeNPC-Wampa2 File:
Wampa is still a wampa, but uses Rancor class, and force powers again it doesn't use the Force?

SiegeNPC-Wampa3 File:
Wampa is now an Assain Droid.

SiegeNPC-Wampa4 File:
Wampa is now a Hazard Trooper.

SiegeNPC-Wampa5 File:
Wampa is now an Assain Droid with Repeater.

Siege-r5d2-Hoth-RFL:
This modifies the R5D2's NPC file. I've tried a variety of methods to get the R5 to either not be moveable or to defend itself. No such luck on either account. However, I found that it was possible to make it "not explode" and just drop the codes. This should prevent the codes from being lamed by destroying the droid method, most (if not all) of the time.

Siege-bridge-HOTH-RLF:
This modifies the AT-ST so that it can counter the "bridge lame" on Hoth. The AT-ST will now be able to travel through the wampa cave to cross the ravine. It may even be possible to navigate it to the area of the second ravine. I was not able to do this in testing it alone alone, but if another player can open the doors for you, it should be possible.

When traveling through tight places with the AT-ST viewing will become a bit "tripy" but it should still work.

Thanks to:
Lucas Arts
Raven Software

Disclaimer:
The usual disclaimer stuff.
This MOD is not made, distributed, or supported by LUCASARTS.