FlufMod Patch 0.9.5-0.9.6 (0.9.6 beta)

By JaedenRuiner
Date: 07-17-2011
Version: 0.9.6 beta

Download

Readme

============================================================
------------------------------------------------------------
<< Fluf_Mod 0.9.6 Beta >>
<< >>
<< A Jedi Knight Academy Total Conversion >>
<< Copyright �© Raven Software LTD 2002, Activision >>
<< >>
------------------------------------------------------------
============================================================

Primary Code: Fluffy (Jaeden "Sifo Dyas" al'Raec Ruiner, aka JaedenRuiner)
Packaging: Fluffy (Jaeden "Sifo Dyas" al'Raec Ruiner, aka JaedenRuiner)
Email: JaedenRuiner@wayoftheleaf.net
URL: http://www.wayoftheleaf.net/

Special Thanks: JediMoves.com, JediKnightII.net, JediKnight.net, Jk2files.com,
Raven Software, LucasArts.
And all the loyal fans and followers who have made the Jedi Knight gaming
experience as phenomenal and entertaining as possible. I have always loved
the Jedi concept, as for me "balance" as well as "knowledge and defense" are
keys to life. George Lucas rocks if for nothing else but the concepts he has
devised and interpreted from Joseph Campbell.
Contained within this Read me is a list of known bugs, glitces, and otherwise
minor annoyances that I haven't quite worked out of the system.

Installation:
Unzip the Package to a temporary directory, Say C:FlufMod_Install and
Run the File: C:FlufMod_InstallFlufMod_Setup.msi
Follow the Windows Installation process, which will Patch the Currently
Installed (0.9.5) Version


------------------------------------------------------------
<< Bug Fixes >>
------------------------------------------------------------
Version 0.9.6
- SP: Force Power Menu / Weapon Select / Bonus Style Selection Glitch
This was causing an issue when trying to select force powers and weapon selections
when the user increased their saber offense. I have reworked the sequence which
now forces the Bonus Style Selection to occur immediately after Force Power
Selection.

- SP: Mission Video Glitch
Repaired the issue where Luke or Kyle start speaking immediately after a mission
is complete. Now the Mission Complete screen pops up and they only start speaking
once OKAY is pressed.